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Allow 2+ owners on a game.
Revenue would be split between two at 50/50, 60/40 or 30/70, 3 at 34/33/33, 40/30/30, 50/25/25, and 4 at 25/25/25/25. 30/25/25/20, 40/20/20/20... (after "tax" of course), changes can be made by either one of these 2-4 people. There will be a "Main" Owner who can control who owns that (like an owner/admin of a group). It'll be way more convenient than having a shared account for game hosting. and way more fair (in terms of revenue) than one owner hosting it and one just doing stuff and getting robux/tickets. |
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Support!
Skipping skippy skip skipped skipping skippy skip skipping skippy skip |
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Support ;) That's an amazing Idea!
Thanks for posting it :)
-Penguin |
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They're working on it, as we speak. |
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"One of the most requested Studio features of all time is the ability to have more than one person working on a game simultaneously and in real time. We demonstrated multi-builder Studio for the first time at RDC West and the response, in person and on Twitch, was unanimous: make this happen. Check out a live demo of multi-builder Studio."
https://www.youtube.com/watch?v=94LgT90ez6c&feature=youtu.be&t=51m6s |
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LickMetalJoin Date: 2014-08-10 Post Count: 5537 |
Support.
I like this! |
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To clarify: I mean OWNING the game and being able to SPLIT REVENUE automatically and fairly, not 2 people doing it in real time, although this would be a REALLY nice feature |
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Here's a detailed version of the suggestion:
Suggestion: 2 people owning a game simultaneously
Warning: Wall of text! (Jump to bottom for TL;DR)
1. Why?
I see that most of my favorite games are worked by 2 or more people , heck, some are even group builds (Example: Innovation HQ).
So… Why would we want this? Can’t we already do this?
Yes, we can. But the methods currently all involve one account owning the game as seen by roblox.. If you make an account where the game is hosted and you draw cash from it, there will be a couple problems:
1. How do you make sure the revenue split (if any) is fair?
2. When you earn the revenue in that account, the revenue is taxed. When you “draw” money out of it, the revenue is taxed again. The tax in the best-case scenario would be 70% x 70% = 49%. In the worst-case scenario it would be 10% x 10% = 1%. Imagine only getting 1 ticket for every 100 visits!
If you host it on one of the creator’s accounts, here are a couple problems.
1. How would the other owner get credited?
2. Again, how do you make sure the split is fair?
3. Tax problems again. This time, the tax for the account that hosts it is significantly less than the other account. That would not be fair, unless you carefully calculate the split so that after tax it’s fair.
Having 2 owners for a game would solve these problems.
2. Advantages and disadvantages
- Advantages
1. Fair revenue split
2. Both gets credit
3. Less tax
4. Allowing working together in real time
5. More chance to see your game (it’ll appear in both profiles, unless it’s a large-scale group builds…)
-Disadvantages
1. Harder to implement
2. Sometimes confusing
3. How will it work?
So you say: “OK. I’m convinced that this is great. Now how will it work? I mean, if I don’t know how it works, how would roblox know how to implement it?” OK. I am telling you now
a) Revenue split
Either input a custom split (harder to implement) or have a few predefined splits. My suggestions: 50/50, 60/40, 30/70, 34/33/33, 40/30/30, 50/25/25, 25/25/25/25, 30/30/20/20, 40/20/20/20. Now Robux or Tickets only allow integers, right? That’s why we’ll have a ”place revenue” for storing money. It’s going to have 3 portions: Shared, Private, and Private float. When it’s enough to split, It’ll be transferred into the private funds. When it’s split, for example, there are 3 people. We’ve earned 50 Robux. Let’s say the split is 34/33/33. The First one gets 17 robux before tax, which is perfectly integer-y, the second and third person gets 16.5 robux. Now we either handle this like how we handle floats after tax, or we will store the float part in the budget, which is personal. When it gets to 1, it’ll give you 1 more (which I would recommend to change the way they handle tax to this). How do we claim the money: I have 2 suggestions: Either it’s split and sent to owners daily or weekly (We can remove the private portion if this is the chosen way), or claiming whenever we want.
b) Modifying the game
We will have a real-time building studio, like roblox stated. This would be the way to modify the game. Or we will have something like a personal server (but just the build part).
c) Adding or removing owners
I have a couple suggestions.
1. A “Main owner”, and him “dictating” over who is entering or leaving this “Owner” Group.
3. A system where we vote to get people in or get people out.
4. Summary (TL;DR ers, read this!)
Basically allowing 2 people owning a game simultaneously. It has a “place revenue” money storage which people can take their portion of robux Daily/Weekly, or claiming whenever he wants. Allowing people to work on the same game at the same time would be great.
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If you watched RDC, they stated they were working on it lmao |
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Exactly as my "Detailed version" States? |
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more in detail than
"Allow 2+ owners on a game.
Revenue would be split between two at 50/50, 60/40 or 30/70, 3 at 34/33/33, 40/30/30, 50/25/25, and 4 at 25/25/25/25. 30/25/25/20, 40/20/20/20... (after "tax" of course), changes can be made by either one of these 2-4 people. There will be a "Main" Owner who can control who owns that (like an owner/admin of a group). It'll be way more convenient than having a shared account for game hosting. and way more fair (in terms of revenue) than one owner hosting it and one just doing stuff and getting robux/tickets." |
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I looked at it. That's PART of my suggestion. Does that allow revenue splits? Both accounts appearing in the same game? If it does, AWESOME. No sarcasm. |
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EmperorGladius: By "Detailed version" I mean the wall of text. |
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RBXChrisJoin Date: 2015-01-05 Post Count: 341 |
I looked at it. That's PART of my suggestion. Does that allow revenue splits? Both accounts appearing in the same game? If it does, AWESOME. No sarcasm.
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"Group Games and ***revenue sharing***"
Yes, it allows revenue splits. |
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Sorry, overlooked. But...
"Group games is an upcoming feature that allows a group to own and publish a game."
Key word: "Group". Sure, they could create a group for that, or maybe use a pre-existing group, but what I am talking about is Groups of individuals, not a whole roblox group. They'll each get "credited" in the "By:" Thing, individually instead of a whole freaking group of mess.
"but the group owner can split the game’s earnings among all its contributors." There is an "Main" Owner here. not what I want. I want 2+ people on the same level to work on it.
The group owner can change everything. He "dictates" the game revenue split, and whoever can join. In my suggestion, the people must agree on a split, or we'll have each one saying a split and making an average out of that. Although I would assume this will result in 50/50 splits all the time. |
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BioDerpJoin Date: 2014-05-14 Post Count: 3095 |
Support.
That's it. I don't even need to say anything about this idea.
Except that it is genius. |
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- Cough - MultiBuilder Studio - Cough. -
One of the most requested Studio features of all time is the ability to have more than one person working on a game simultaneously and in real time. We demonstrated multi-builder Studio for the first time at RDC West and the response, in person and on Twitch, was unanimous: make this happen. Check out a live demo of multi-builder Studio. |
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KipecJoin Date: 2010-11-25 Post Count: 10272 |
what if the main owner decides to get rid of the other developers and just take all the money for himself? |
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TixPileJoin Date: 2013-06-25 Post Count: 7310 |
Pros:
Easier building
Cons:
Griefers
Half support. |
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MapleHashJoin Date: 2011-04-11 Post Count: 19211 |
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