TheYuhManJoin Date: 2009-09-25 Post Count: 23901 |
Why not? |
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Infinite Size = Infinite Processing power = Infinite Lag
Go troll in OT. |
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TheYuhManJoin Date: 2009-09-25 Post Count: 23901 |
@reptiledude10
Well the lag would be your fault wouldn't it?
Also, how in the hell am I "trolling"? Do you even know what trolling is, or is it just something you picked up on and say because you think it's cool? I don't post in OT anyway. |
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Why not?
Why not?!
Why not?!?!
a: lag
b: scary big parts
c: lag
d: did I mention lag? |
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TheYuhManJoin Date: 2009-09-25 Post Count: 23901 |
Well the lag would be your fault wouldn't it? [2] |
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also, it takes a humanoid 128 seconds to walk 2048 studs.
not happy?
copy your super long part. |
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TheYuhManJoin Date: 2009-09-25 Post Count: 23901 |
That's what we all do, though I figured it would be easier to cover a vast area with a single or few parts rather than a giant grid of 2048x2048 parts |
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who would make a giant grid of 2048x2048 parts lol
only one 2048x2048 is more than enough.
git out please. |
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2048x2048 is not enough.
This is exactly why I created this place:
http://www.roblox.com/65536x65536-place?id=190266860
Try joining the game.
I'll donate you my full 1,245 tickets if you are able to join the game.
So far several people have tried but none succeeded.
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TheYuhManJoin Date: 2009-09-25 Post Count: 23901 |
"who would make a giant grid of 2048x2048 parts lol"
People who need lots of space to test things such as fast cars?
"only one 2048x2048 is more than enough."
Obviously you've never attempted making a large game if you think one is more than enough |
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@OP
Try joining my game.
If you can't, then rethink your suggestion. |
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ooooooooo
He came at chur sholders
LEEDLE LEEDLE LEEDLE LEE |
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DanieltckJoin Date: 2011-02-05 Post Count: 4792 |
My mom said to no support you.
No Support.
Siggy: Don't forget to join my Fan Group |
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support.
About the lag you guys are talking about. That really isn't the case. Two parts of the same size take longer to render and process their collisions then a single part with the combined size of both. ROBLOX saves the size vectors with floating point's so the size could easily be larger without any performance hit. I really can't think of a single con to this suggestion.
BTW: Aren't you guys going a bit far bashing his ideas? |
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Small note to be made: For precision reasons there should still be a limit. But that limit can be way larger. Something like 2 147 483 647 (2 power 31 minus 1) should be fine since even a normal integer can hold that. (if you didn't understand that, don't worry, just think: the max size can be larger than anyone will ever need.) |
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TRY JOINING MY GAME
IF YOU CAN'T, THEN RETHINK THIS POST |
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AveeoJoin Date: 2012-04-28 Post Count: 26934 |
Good idea, but I don't think the average computer or even roblox's system could handle parts that are 2 billion studs tall.
Respect the science! |
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Jman88sJoin Date: 2011-12-11 Post Count: 19445 |
I don't see a reason for this. You would DEFINITELY not need a part to have infinite dimensions. |
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GodShowsTheWay 262144 parts. Yeah, not joining that. I have trouble with 100k parts. |
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NandoVoltJoin Date: 2013-06-20 Post Count: 623 |
Unlimited "part" size. ° ͜ʖ ° |
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deltavJoin Date: 2008-01-01 Post Count: 31893 |
"lag"
not an issue
"scary big parts"
not an issue
"also, it takes a humanoid 128 seconds to walk 2048 studs."
how irrelevant
"git out please."
ur opinionz suck pls get ur posteriur out of my foruM!!!
"TRY JOINING MY GAME
IF YOU CAN'T, THEN RETHINK THIS POST"
blatant advertising
im personally not sure about it
what exactly do you need it for |
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"blatant advertising"
Wtf does this have to do with anything?
You're confused. |
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'"lag"
not an issue'
lag is not an issue??
XD
you're obviously very confused
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@FunkiAndrew - I use a grid of 2048x2048 parts in my primary game. c: |
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