cyrus1222Join Date: 2009-01-29 Post Count: 5141 |
How do I use it??? |
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Socks7899Join Date: 2008-10-17 Post Count: 2689 |
It keeps a brick from rotating. Put the x y and z forces the same for full efect :3 |
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cyrus1222Join Date: 2009-01-29 Post Count: 5141 |
does it also rotate bricks if I want it to? |
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it makes bricks cframe like game.Workspace.BodyGyro.cframe = CFrame * Vector3.new(0,0,0) |
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cyrus1222Join Date: 2009-01-29 Post Count: 5141 |
Co I can CFrame body gyros? How EXACTLY? |
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I'd also like to know if you can use BodyGyro to make the brick it's in always point tword another object |
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EyinJoin Date: 2009-10-10 Post Count: 567 |
Actually, BodyGyro prevents an object from rotating depending on the maxTorque. |
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cyrus1222Join Date: 2009-01-29 Post Count: 5141 |
but can it be used to rotate things. and if something is rotated and you insert a bodygyro will it make it stay the same rotation? |
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EyinJoin Date: 2009-10-10 Post Count: 567 |
Yes, depending on the maxTorque, the object will not rotate, this is good for cframing unanchored bricks. |
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cyrus1222Join Date: 2009-01-29 Post Count: 5141 |
can I make it turen towards an object easily?
for what I'm making I need it to... |
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