colinelJoin Date: 2011-04-18 Post Count: 75 |
Here, we allow un-monitored feedback from our player-base.
Feel free to post anything you have. Either a complement, a suggestion, a moderator report or things that need to be changed.
Examples:
Suggestion - "Add a rangefinder. I would really like this in the game because it would help snipers find out what range their target is at, and would help them to find what mil to aim."
Moderator Report - "[RANDOM NAME] was admin abusing at Armed Conflict today. He was exploding people, flinging people, etc. Please revoke [RANDOM NAME]'s admin privileges."
When submitting a thing that should be changed, please state why it should be changed and what you think would be a good change. Weather it be a buff or Nerf.
Buff Example: "Please buff the M95. It's too hard to snipe at range because the inaccuracy for a .50 BMG is much more accurate in real life"
Nerf Example: "Please Nerf the assault rifles. They have way too much range and accuracy compared to sniper rifles." |
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I would like you to increase bullet drop for all guns, assault rifles shouldn't be beating snipers cross map. Maybe add a spotting system. Rangefinder would be nice though. :) |
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kafieJoin Date: 2009-08-22 Post Count: 14 |
Yes defiantly increase effective range for all weapons, having to aim even the slightest upward at 50 meters is not cool, especially with an AR.
Also id appreciate it if Snipers and DMRs (especially) got an accuracy boost, and i mean a large accuracy boost
Also Buff the SMGs (with the exception of the L22) by lowering their vertical and side to side recoil, its a 9mm smg, it should have the same recoil patterns as the M9
You might also redo the Bolt animations for snipers, i.E player reloads bolt with his right hand and not the left
You might also use different reloading tempates for different styles of guns, i know you kind of do this with standard weapons and bullpups but you should use different templates for:
Standard guns (M16, MK11, HK416, MP5)
Rock reload guns (AN94, G3)
Bullpups (L22)
And Smgs that are loaded through the handle (the player holds the magwell I.E MP7
Also reduce Mass for the hand grenades and give them more of an arc when throwing them, that way they dont bounce around so much when they land on the ground.
Thats it for now Congratz if you read all the way through. |
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AurapharaJoin Date: 2014-08-18 Post Count: 1786 |
TBH I'm greatly proud of you for getting this game more well known. I want to see it far in the future, it deserves all its full credit.
But yeah, please add some more ranger to the DMRS, etc and maybe even add prone would be great for sniping. |
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Add damage in g3 same like in mk11 due both weapons have the same caliber. and reduce mag capicity in g3 from 31 to 21. Maybe reduce firerate for balancing. |
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Please add a medic/medkit. Or even a health crate next to the ammo crates, or just in random buildings. Not on the tower though, as that would be very OP. |
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MikeAllanJoin Date: 2013-12-24 Post Count: 139 |
Burgers for life <3 |
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Add a ghillie suit and bushes that match colors and you can go in them, and add a prone feature using Z. Add a .50 Caliber as a sniper if you can. |
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I would love for you to add an working range finer, This would help snipers etc, So much.
I would also like for you to add more bullet drop for assault rifles. |
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The bullet drop on all other rifles then assault are fine. |
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nerf pdw's
sniping me fron mountain tops is a little frustrating, specifically the mp5k
and I don't know whethere it's the scope positioning on the rifle or some unknown variable when using sniper rifles but it's horribly inaccurate unless I'm using the reflex scope for the l96, as in it will miss my target by a quarter mile.
and grenades need to be fixed, i love and hate having x-3 grenades lmao
arigato |
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Well, This is like battlefield 3, I totally play Bf3 even though BF4 and BFH is out, Cause it brings out that good old feeling of the battlefield. I was looking for games like Bf3 on rblx, And I seemed to find one right here, Keep up the good work. Suggestion- You should add Hummves, Abrams and more types of mobile Armour in the furture. |
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I feel like adding a tactical pace function where you can walk slightly faster but slower than running but still aim would be good |
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BBANG111Join Date: 2011-07-10 Post Count: 11 |
A settings menu for changing certain things, like if you want ads and sprint to be toggle or hold. cause in my opinion i would like ads to be hold too but for some people they dont want that, so a menu for this would be good for us all. |
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edenojackJoin Date: 2008-07-18 Post Count: 989 |
Suggestion 1 - Please make the Crouching and Sprinting global, rather than defining them in the tools. This means that when you unequip a tool or equip another, they simply carry on. Right now if you crouch and unequip, then equip any gun, you are standing again. By having this done globally(within the PlayerGui) you allow this to carry on smoothly. This can be worked in with your current tool system on the Equip() function, by checking for sprinting and crouched states when it starts, and acting accordingly.
Suggestion 2 - Moving the tools into the PlayerGui, rather than StarterPack. In their current state, you can equip and unequip a weapon. By moving these into the PlayerGui (With some fairly decent editing) you can remove the ability to unequip a weapon. This should also open up the capability for loadout swapping on ragdolls.
Suggestion 3 - Balance the sounds of guns, silenced guns I can understand being quiet, but there are plenty of times where a bullet hitting the ground next to you will cancel out an open barrel.
Suggestion 4 - (Alot of them I know...) Look for a value in the player when they first join the game. Once they hit "Start Game" for the first time, set it to true. Once this is true, every time you spawn after this you will be able to skip waiting for the "Start Game" to appear. Alongside this, (Which I believe may already implemented), take the camera out of FirstPerson until they spawn. On occasion, the mouse will become stuck in the centre of the screen, disabling the players ability to hit deploy. In recent plays, this works a lot better but I have seen a few complaints about it. |
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edenojackJoin Date: 2008-07-18 Post Count: 989 |
Oh! And final one!
When you're looking for grenade ammo,
instead of seeing if the ammo is 0 (grenades==0)
search to see if it is equal to or less than (grenades<=0)
It would be more effecient to use (Grenades<1) because now if it is anything below 1, then it registers not having any ammo. |
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catsup10Join Date: 2011-05-02 Post Count: 1 |
I have played this game a lot, and i have found only a few little things that in my opinion could use changing. First is the sniper rifles (with the sniper scope), currently when you take a shot at long range, you cant see where your shot lands because, your character exits the scope to re-chamber another round. So you dont know where to aim your next shot. I think this could be fixed by making it so that when you shoot, as long as you hold down the RMB to aim in, you should stay in the scope view. But you couldnt reload until you exited the scope view by releasing the RMB. I think this would improve the sniper game play drastically and would make it more fun. The second thing i noticed is that sometimes when you crouch and stand up again, your character seems to lose its legs and cant walk up hills with out bouncing everywhere. If that could be fixed it would be awesome. Other then the two things that i mentioned, i think that you have a really solid game so far and i cant wait to see where it goes! Good job |
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kafieJoin Date: 2009-08-22 Post Count: 14 |
Message jordy, spam him if you need to. I love your suggestions! |
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Add a semi auto sniper rifle (DMR, SDV Dragonouv, AS50, Tac-50, ect) |
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I love the game I think you should just add a more accurate sniper and scope |
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I keep crashing every time im loading bricks i have good internet and a decent pc |
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I have a suggestion.If you could, I would make the map 3-4 times bigger from now, then that's when you add the 'More Accuracy' thing to the snipers. Landscape is important.
If you have seen ARMA 3, the land has vantage points and Cover. Mountains would be gigantic hills, not small points,But I do see the In convenience in it.
I would like(Suggest) that you add guns that are high Military grade, like MK and HK.
Having random ruins or buildings (More) and more flat land would help. Also, JUST MAYBE JUST MAYBE you could have a looting system, or unlocking system so not everyone's so OP.
My idea for the Looting system is if you like spawn with this loadout, You could loot weapons randomly around the map, or you could make them start with a 'Old rifle' or a Repeater / Ruger(Look those guns up if you dont know) as starting rile for that class. Each class should have their own weapons that aren't always high grade. its like a random spawn that you get this weapon at first spawn, but like make the randomness be all around the weak guns when you spawn. It would make it challenging. Random spawns (Character spawn) and cities would make teaming more fun.
Maybe you could make the map like Arma 2 or 3, just like how D.D.G plays arma 2 and 3.I think this might be a good Idea,but you might not think good of it...at first hand. |
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To summarize my Idea, Ill tell you in detail.What I meant is that when you spawn picking this class[Recon,Support,etc]you spawn with weapons that aren't 'top notch' or military grade, you'd like get a random loadout when you spawn with this class. For example,
Recon:Kar98k-S-PTRS-14-M107-Lapua??
AR:Colt-AK-74-HK147-Light machine guns
Support:PPSH-M16-MG42 SMG included
Medic-Glock(Auto)-->SMG's
That's what I mean..Please take this into note. It could be worth while making. |
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Add 50. weapons from German - West & east cost factries. that would be cool..still going with my Idea of the rnadom loadout spawning.
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