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@chc4, you could help me with thinking up some Minigames if you like. |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
WARING:children do NOT smash your head on your keyboard you will get look like michael chackson!! |
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chc4Join Date: 2008-06-30 Post Count: 2564 |
you mean Mini Legs? XD
and im bad at ideas,thats why i need one... |
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Yeah, Red Legs Mini Legs. It has one minigame so far. |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
idea:
fall of the mountain without touching ground!! |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
RLR it have no minium players in it..
i whas playing a minigame in myself... |
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Yeah, I'm doing that for testing. If I made a Minimum players while testing I would always need 2 players to test. |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
if game.Player.NumPLayers > 1 then
play()
end
simple! |
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gijsbel, I know how to do it. I initally had one but I needed to test. |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
i made already a minigame script...
s
the hole minigame script works with functions... |
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jhnjhnjkjhnewrtfguyhjkjhgfdffgt bgvfdgyjk
pront fnsu |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
?!?!?!?!?!?!?!?!??!!????!?!?!
string.reverse(
string.upper(
"jhnjhnjkjhnewrtfguyhjkjhgfdffgt bgvfdgyjk pront fnsu"
)
) |
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gijs, can you tell me if anything is wrong with this? if so tell me?
Sample2 = game.Workspace.LOLWUT
debounce = false
function onTouched(hit)
if debounce == false then
debounce = true
Hmn = Instance.new("Humanoid")
Hmn.Parent = game.Workspace
wait(10)
Hmn:Remove()
Sample2.Transparency = 1
debounce = false
wait(5)
Sample2.Transparency = 0
end
end
Sample2.Touched:connect(onTouched) |
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Sample2 = game.Workspace.LOLWUT
Deb=false
script.Parent.Touched:connect(function(hit)
if (deb==false) then
deb=true
Hm=Instance.new("Humanoid")
Hm.Parent=workspace
wait(10)
Hm:Remove()
Sample2.Transparency=1
wait(5)
Sample2.Transparency=0
wait(1)
deb=false
end
end) |
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I just remembered, You need a brick name Head for it to show up, lol. How would I change a bricks name to head for an amount of time? |
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Raven5887Join Date: 2008-12-08 Post Count: 3184 |
yeah uhm.. how do you use a changed conection, is it usable on other things then values (like a position or health) and is it more efficient then a while true loop that checks the value?
There, three questions too keep you guys buzy till the americans are online :D |
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would this script work? lol.....
while true do
if BrickColor = 0 then
print("NO BLACK")
msg.new = Instance("Message")
msg.text = ("NO BLACK MUAHAHA")
wait(5)
msg.text = ("Say Bye to your Baseplate, for now!")
game.Workspace.Base.Transparency = 1
game.Workspace.Base.CanCollide = false
wait(30)
msg.text = ("Your base is back! But I'll be back later!")
game.Workspace.Base.Transparency = 0
game.Workspace.Base.CanCollide = true
wait(5)
msg.Remove()
else
print("All is good!")
msg.new = Instance("Message")
msg.text = "(No black. I am satisfied!")
wait(5)
msg.Remove()
wait(120)
end
end
also, could someone convert it so it it picks a random color? Thanks. |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
1)script.Parent.Changed:connect(function)
2)No only for objects
3)yes that is more efficient becuze "while true do" have a little lag |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
kire@
no, its msg.Text = "TEXTHERE"
not msg.Text = ("TEXTHERE") |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
and its Text not text
--------^---------^---------- |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
working script =
while true do
color = Color3.new(math.random(),math.random(),math.random())
print("NO BLACK")
msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.text = "NO BLACK MUAHAHA"
wait(5)
msg.text = "Say Bye to your Baseplate, for now!"
game.Workspace.Base.Transparency = 1
game.Workspace.Base.CanCollide = false
wait(30)
msg.text = "Your base is back! But I'll be back later!"
game.Workspace.Base.Transparency = 0
game.Workspace.Base.CanCollide = true
wait(5)
msg:Remove()
else
print("All is good!")
msg = Instance.new("Message")
msg.text = "No black. I am satisfied!"
wait(5)
msg:Remove()
wait(120)
end
end |
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YAY thanks! I can kill people who like colors I don't like >:D
and, could you make it pick a random color? |
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gijsbel11Join Date: 2009-02-07 Post Count: 4223 |
thats one is wrong use this one ==
while true do
color = Color3.new(math.random(),math.random(),math.random())
if color == Color3.new(0,0,0) then
print("All is good!")
msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.text = "No black. I am satisfied!"
wait(5)
msg:Remove()
else
print("NO BLACK")
msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.text = "NO BLACK MUAHAHA"
wait(5)
msg.text = "Say Bye to your Baseplate, for now!"
game.Workspace.Base.Transparency = 1
game.Workspace.Base.CanCollide = false
wait(30)
msg.text = "Your base is back! But I'll be back later!"
game.Workspace.Base.Transparency = 0
game.Workspace.Base.CanCollide = true
wait(5)
msg:Remove()
end
wait(120)
end |
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Thanks. I've been scripting for about.....7 hours or so XD I didn't want to test a while true do script. I've never did one :) |
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Sorry I wasn't here to help. I was downloading some files. |
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