RightLegRed
#15923710Tuesday, October 27, 2009 3:08 PM GMT

@chc4, you could help me with thinking up some Minigames if you like.
gijsbel11
#15923722Tuesday, October 27, 2009 3:09 PM GMT

WARING:children do NOT smash your head on your keyboard you will get look like michael chackson!!
chc4
#15923730Tuesday, October 27, 2009 3:09 PM GMT

you mean Mini Legs? XD and im bad at ideas,thats why i need one...
RightLegRed
#15923746Tuesday, October 27, 2009 3:10 PM GMT

Yeah, Red Legs Mini Legs. It has one minigame so far.
gijsbel11
#15923750Tuesday, October 27, 2009 3:10 PM GMT

idea: fall of the mountain without touching ground!!
gijsbel11
#15923773Tuesday, October 27, 2009 3:11 PM GMT

RLR it have no minium players in it.. i whas playing a minigame in myself...
RightLegRed
#15923814Tuesday, October 27, 2009 3:12 PM GMT

Yeah, I'm doing that for testing. If I made a Minimum players while testing I would always need 2 players to test.
gijsbel11
#15923830Tuesday, October 27, 2009 3:14 PM GMT

if game.Player.NumPLayers > 1 then play() end simple!
RightLegRed
#15923847Tuesday, October 27, 2009 3:14 PM GMT

gijsbel, I know how to do it. I initally had one but I needed to test.
gijsbel11
#15923926Tuesday, October 27, 2009 3:19 PM GMT

i made already a minigame script... s the hole minigame script works with functions...
Ashispro97
#15924795Tuesday, October 27, 2009 4:04 PM GMT

jhnjhnjkjhnewrtfguyhjkjhgfdffgt bgvfdgyjk pront fnsu
gijsbel11
#15924836Tuesday, October 27, 2009 4:07 PM GMT

?!?!?!?!?!?!?!?!??!!????!?!?! string.reverse( string.upper( "jhnjhnjkjhnewrtfguyhjkjhgfdffgt bgvfdgyjk pront fnsu" ) )
kiramark182
#15925057Tuesday, October 27, 2009 4:18 PM GMT

gijs, can you tell me if anything is wrong with this? if so tell me? Sample2 = game.Workspace.LOLWUT debounce = false function onTouched(hit) if debounce == false then debounce = true Hmn = Instance.new("Humanoid") Hmn.Parent = game.Workspace wait(10) Hmn:Remove() Sample2.Transparency = 1 debounce = false wait(5) Sample2.Transparency = 0 end end Sample2.Touched:connect(onTouched)
Ashispro97
#15925238Tuesday, October 27, 2009 4:28 PM GMT

Sample2 = game.Workspace.LOLWUT Deb=false script.Parent.Touched:connect(function(hit) if (deb==false) then deb=true Hm=Instance.new("Humanoid") Hm.Parent=workspace wait(10) Hm:Remove() Sample2.Transparency=1 wait(5) Sample2.Transparency=0 wait(1) deb=false end end)
kiramark182
#15925413Tuesday, October 27, 2009 4:37 PM GMT

I just remembered, You need a brick name Head for it to show up, lol. How would I change a bricks name to head for an amount of time?
Raven5887
#15925719Tuesday, October 27, 2009 4:59 PM GMT

yeah uhm.. how do you use a changed conection, is it usable on other things then values (like a position or health) and is it more efficient then a while true loop that checks the value? There, three questions too keep you guys buzy till the americans are online :D
kiramark182
#15926077Tuesday, October 27, 2009 5:20 PM GMT

would this script work? lol..... while true do if BrickColor = 0 then print("NO BLACK") msg.new = Instance("Message") msg.text = ("NO BLACK MUAHAHA") wait(5) msg.text = ("Say Bye to your Baseplate, for now!") game.Workspace.Base.Transparency = 1 game.Workspace.Base.CanCollide = false wait(30) msg.text = ("Your base is back! But I'll be back later!") game.Workspace.Base.Transparency = 0 game.Workspace.Base.CanCollide = true wait(5) msg.Remove() else print("All is good!") msg.new = Instance("Message") msg.text = "(No black. I am satisfied!") wait(5) msg.Remove() wait(120) end end also, could someone convert it so it it picks a random color? Thanks.
gijsbel11
#15926111Tuesday, October 27, 2009 5:22 PM GMT

1)script.Parent.Changed:connect(function) 2)No only for objects 3)yes that is more efficient becuze "while true do" have a little lag
gijsbel11
#15926123Tuesday, October 27, 2009 5:23 PM GMT

kire@ no, its msg.Text = "TEXTHERE" not msg.Text = ("TEXTHERE")
gijsbel11
#15926136Tuesday, October 27, 2009 5:24 PM GMT

and its Text not text --------^---------^----------
gijsbel11
#15926184Tuesday, October 27, 2009 5:28 PM GMT

working script = while true do color = Color3.new(math.random(),math.random(),math.random()) print("NO BLACK") msg = Instance.new("Message") msg.Parent = game.Workspace msg.text = "NO BLACK MUAHAHA" wait(5) msg.text = "Say Bye to your Baseplate, for now!" game.Workspace.Base.Transparency = 1 game.Workspace.Base.CanCollide = false wait(30) msg.text = "Your base is back! But I'll be back later!" game.Workspace.Base.Transparency = 0 game.Workspace.Base.CanCollide = true wait(5) msg:Remove() else print("All is good!") msg = Instance.new("Message") msg.text = "No black. I am satisfied!" wait(5) msg:Remove() wait(120) end end
kiramark182
#15926185Tuesday, October 27, 2009 5:28 PM GMT

YAY thanks! I can kill people who like colors I don't like >:D and, could you make it pick a random color?
gijsbel11
#15926246Tuesday, October 27, 2009 5:32 PM GMT

thats one is wrong use this one == while true do color = Color3.new(math.random(),math.random(),math.random()) if color == Color3.new(0,0,0) then print("All is good!") msg = Instance.new("Message") msg.Parent = game.Workspace msg.text = "No black. I am satisfied!" wait(5) msg:Remove() else print("NO BLACK") msg = Instance.new("Message") msg.Parent = game.Workspace msg.text = "NO BLACK MUAHAHA" wait(5) msg.text = "Say Bye to your Baseplate, for now!" game.Workspace.Base.Transparency = 1 game.Workspace.Base.CanCollide = false wait(30) msg.text = "Your base is back! But I'll be back later!" game.Workspace.Base.Transparency = 0 game.Workspace.Base.CanCollide = true wait(5) msg:Remove() end wait(120) end
kiramark182
#15926397Tuesday, October 27, 2009 5:41 PM GMT

Thanks. I've been scripting for about.....7 hours or so XD I didn't want to test a while true do script. I've never did one :)
RightLegRed
#15926420Tuesday, October 27, 2009 5:42 PM GMT

Sorry I wasn't here to help. I was downloading some files.