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HeavilyCaffeinated
#159632678Tuesday, April 07, 2015 8:45 PM GMT

Is there a way to make a script that, whenever you touch a brick with CanCollide off, you can "swim" through it with the same physics as the Terrain water? i'm back | in the middle of spaghetti road | add 420 trillion posts
RelaxRobby
#159632840Tuesday, April 07, 2015 8:47 PM GMT

I don't think so, never seen a normal brick that has those physics. But nothing is impossible...
powerhotmail123
#159635612Tuesday, April 07, 2015 9:18 PM GMT

You could put terrain water for the looks, and an invisible, CanCollide false brick covering the terrain water.
Klink45
#159635695Tuesday, April 07, 2015 9:19 PM GMT

@power Then the CanCollide false brick is pointless.
excellentAnarchy
#159635976Tuesday, April 07, 2015 9:22 PM GMT

Invisible + Cancollide = false That's a Part which does nothing
powerhotmail123
#159636040Tuesday, April 07, 2015 9:23 PM GMT

No, I mean for interacting with the Terrain Water.
excellentAnarchy
#159636140Tuesday, April 07, 2015 9:24 PM GMT

The water would be Visible then, read his post
ray_revenge
#159636368Tuesday, April 07, 2015 9:26 PM GMT

I think he wants a block that would allow you to use the terrain water swimming animation but it's not actually a terrain block
iUnEarthly
#159637791Tuesday, April 07, 2015 9:41 PM GMT

Try extracting the swimming animation from ROBLOX and add an event in which when the player touches your water brick, it plays the animation. Here is a script that may be helpful. local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(Key) --------------------------------------------------- if Player then if Player.Character then --------------------------------------------------- local Humanoid = Player.Character.Humanoid local Animation = wherever the animation object is held with the animation ID local Activate = Humanoid:LoadAnimation(Animation) --------------------------------------------------- if your event then Player.Character.Animate.Disabled = true Activate:Play() wait(1) Activate:Stop() Player.Character.Animate.Disabled = false end end end end)
iUnEarthly
#159637952Tuesday, April 07, 2015 9:42 PM GMT

@me Just add sound.
iUnEarthly
#159642905Tuesday, April 07, 2015 10:35 PM GMT

Does that solve your issue?
HeavilyCaffeinated
#159647505Tuesday, April 07, 2015 11:24 PM GMT

Where is the water animation? i'm back | in the middle of spaghetti road | add 420 trillion posts
iUnEarthly
#159649380Tuesday, April 07, 2015 11:44 PM GMT

In the player...Have you any experience? If not this may be a little more complex than I originally thought it would be.
HeavilyCaffeinated
#159650215Tuesday, April 07, 2015 11:54 PM GMT

@above Yeah, I don't have very much experience. I'm sorry. i'm back | in the middle of spaghetti road | add 420 trillion posts
iUnEarthly
#159651498Wednesday, April 08, 2015 12:06 AM GMT

Thats ok. I am learning aswell. I'm busy, so when i'm ready to give you the answer It will be my next post. | | V
Vallorum
#227382581Thursday, November 09, 2017 11:01 PM GMT

he said in 2015
Kid_Bot
#227382804Thursday, November 09, 2017 11:09 PM GMT

xd

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