Hi,
I'm trying to make a system to reset the flags on my CTF map after a certain period of time. Currently, when the flag enters the workspace (as opposed to a player model or the FlagSet), a timer is started. When it reaches 0, I just :Destroy() the flag. When the bottom surface of the flag corresponds to the top surface of the flag stand (e.g. studs and inlets), this works perfectly. However, the flags now have a tendency to stick to the stand. When I make one of the surfaces smooth, the flag does not reappear after being destroyed.
What's the best method to fix this? How do you reset the flag/send it back to the stand? |