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eLunate
#159635820Tuesday, April 07, 2015 9:20 PM GMT

So, this is the thing I've been using to handle my keybinds and input stuff. It's ugly, I'm aware, but it's functional. I'm hoping you'll appreciate having this, since I've jokingly used the methods from it in most input based help posts. http://www.roblox.com/Valkyrie-Binds-Manager-item?id=235385848 BindsManager: (Methods) KeyBind BindsManager:BindInputDown(string Key, function(InputData iData) Bind) * Binds the InputDown for Key (Includes Mouse input) to Bind KeyBind BindsManager:BindInputDown(string Key, function(InputData iData) Bind) * Binds the InputUp for Key (Includes Mouse input) to Bind void BindsManager:Alias(string AliasName, string InputName) * Aliases InputName to AliasName. Some are already set, such as Mouse1 (Properties) proxy BindsManager.Keys * Userdata proxy that returns the InputData for the input at the index KeyBind: (Methods) void KeyBind:disconnect() * Stops the bind from firing void KeyBind:changeKey(string newKey) * Changes the input that the bind fires on (Experimental; untested) InputData: (Properties) bool InputData.Down * True if the input is down, false otherwise.
eLunate
#159637110Tuesday, April 07, 2015 9:34 PM GMT

Compulsory bump that every post needs before it can take off because idk
powerhotmail123
#159637196Tuesday, April 07, 2015 9:34 PM GMT

Nice.
eLunate
#159638005Tuesday, April 07, 2015 9:43 PM GMT

I'm hoping that it will be really helpful for people, so that they don't have to be worrying about monitoring or managing their UIS stuff because it already monitors it centrally and automatically. BindsManager:BindInputDown('V', function(iData) local ctrl = BindsManager.Keys.Ctrl if ctrl.Down then print('Paste') wait(1) while iData.Down and BindsManager.Keys.Ctrl.Down do print('Paste spam'); wait(0.08); end end end) Yes.
TimeTicks
#159638137Tuesday, April 07, 2015 9:44 PM GMT

Yes. Useful for my game.
Lecturous
#159638263Tuesday, April 07, 2015 9:45 PM GMT

You are legendary. ~ Post by Lecturous ~
eLunate
#159638757Tuesday, April 07, 2015 9:51 PM GMT

Yeeee
Dannythebedbug
#159638785Tuesday, April 07, 2015 9:51 PM GMT

I love the work you appear to be making, but to be honest, I tl;dr at almost all of them. (This is Jarod btw)
eLunate
#159644302Tuesday, April 07, 2015 10:50 PM GMT

"Appear to be making" Thanks.
KOTwarrior
#159654365Wednesday, April 08, 2015 12:41 AM GMT

is that rly jarod? and good job lunate
chimmihc
#159654591Wednesday, April 08, 2015 12:45 AM GMT

Until I see facts of progress I am assuming this is all lies and fake. Nice fake words. I script -~ chimmihc
JarodOfOrbiter
#159654733Wednesday, April 08, 2015 12:47 AM GMT

Yes, that's really me. I just haven't read almost anything, but glancing at the lists shows progress.
eLunate
#159655471Wednesday, April 08, 2015 12:58 AM GMT

It's just the Binds Manager module that I developed for Valkyrie and figured I should release for public use. The list is just an API reference for it I guess
JarodOfOrbiter
#159655749Wednesday, April 08, 2015 1:02 AM GMT

I'm just saying I don't read your long posts. I understand what it is. I guess I should start reading them. Especially since this one was nice and short.
eLunate
#159683586Wednesday, April 08, 2015 11:42 AM GMT

You probably should So, what do you people think?
blooo127127
#159685674Wednesday, April 08, 2015 12:41 PM GMT

About what.
eLunate
#159687498Wednesday, April 08, 2015 1:28 PM GMT

About my binds manager.
NovusTheory
#159687558Wednesday, April 08, 2015 1:29 PM GMT

Haven't got time to look at it. But nice. When can I get Valkyrie Beta >:D Total Posts: 404 ---------- Not Found
eLunate
#159687751Wednesday, April 08, 2015 1:33 PM GMT

When Valkyrie Beta is a thing. Right now it's like, more alpha than alpha.
NovusTheory
#159687773Wednesday, April 08, 2015 1:34 PM GMT

When can I get the Valkyrie Alpha >:D Total Posts: 404 ---------- Not Found
eLunate
#159687872Wednesday, April 08, 2015 1:36 PM GMT

Maybe possibly when it's in an alpha stage. You realise that it's going to really mess with your development/testing process because you have to require() it from a game server?
NovusTheory
#159687914Wednesday, April 08, 2015 1:37 PM GMT

I don't mind Total Posts: 404 ---------- Not Found
eLunate
#159687949Wednesday, April 08, 2015 1:38 PM GMT

I think you will, eventually.
NovusTheory
#159687971Wednesday, April 08, 2015 1:39 PM GMT

Well when I can use it. I'll see :) Total Posts: 404 ---------- Not Found
Tripane
#159688051Wednesday, April 08, 2015 1:41 PM GMT

normally I would have posted a hollow "nice" or "good job" but I'm still stuck on this stupid weld script that's pretty damn easy, but no one will help me with it

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