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#159670672Wednesday, April 08, 2015 4:39 AM GMT

The character is a model, MoveTo works for models.
Protracted
#159670751Wednesday, April 08, 2015 4:40 AM GMT

You can move a player controlled character in 3 ways Remove their walking power and move them from the humanoid using MoveTo() You can move their Torso using CFrame and you can use MoveTo() on their torso to kind of teleport them.
blooo127127
#159670963Wednesday, April 08, 2015 4:43 AM GMT

Character is a model yes, but MoveTo on anything on a controlled humanoid supposedly gets redirected at the humanoid to force movement of walking, hence it being a very bad idea to use on players character or its bodyparts. Unless you want it to walk to a point, of course.
Protracted
#159671045Wednesday, April 08, 2015 4:44 AM GMT

MoveTo only makes the character actually walk if you use it on the humanoid game.Workspace.Player.Humanoid:MoveTo(somewhere)
CUBES4LIFE
#159672363Wednesday, April 08, 2015 5:08 AM GMT

Still not working. I literally have no idea why this isn't working, and I've made something like this before.
Protracted
#159672505Wednesday, April 08, 2015 5:11 AM GMT

Are you getting an error?
Protracted
#159672680Wednesday, April 08, 2015 5:14 AM GMT

I actually seriously need to go. If you don't figure it out by next time I'm online I'll help you then. Good luck.
blooo127127
#159683175Wednesday, April 08, 2015 11:28 AM GMT

Is the script disabled? Post the whole code, Ill take one more look.
RelaxRobby
#159683763Wednesday, April 08, 2015 11:48 AM GMT

local teleport = script.Parent.Teleport local owner = 'Cubes4Life' game.Players.PlayerAdded:connect(function(plr) if player.userId == game.CreatorId then plr.CharacterAdded:connect(function(character) character.Torso:MoveTo(teleport.Position) end) end end)
TimeTicks
#159713045Wednesday, April 08, 2015 9:10 PM GMT

owner = "Player1" teleport = game.Workspace.Teleport game.Players.PlayerAdded:connect(function(plr) wait() if plr.Name == owner then plr.Character:MoveTo(teleport.Position) else print("player not found") end end)

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