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Lametta
#159829224Friday, April 10, 2015 5:08 AM GMT

Bump3..
Lametta
#159854640Friday, April 10, 2015 5:09 PM GMT

Oh, thank you, based off of your script changes, it was more organized and I looked at creator the first time it didn't work and saw that ct.Value led to character, it meant that ct.Value is the player and it works now. Thank you :)
Stefan631
#159855787Friday, April 10, 2015 5:34 PM GMT

wait(); local parent = script.Parent; local damage = 21; local weld = sp:FindFirstChild('Weld'); if weld and weld.Part0 then local hit = weld.Part0; local sound = sp:FindFirstChild('Sound'); if sound then sound:Stop(); end local creator = parent:FindFirstChild('creator'); if creator.Value and creator.Value.Character and not (hit.Parent == creator.Value.Character) and not creator.TeamColor == game.Players.LocalPlayer.TeamColor and not hit.Name == 'Handle' and not hit.Name == 'Effect' then local humanoid = hit.Parent:FindFirstChild('Humanoid'); local torso = hit.Parent:FindFirstChild('Torso'); if humanoid and torso and humanoid.Health > 0 then for _, v in pairs(humanoid:GetChildren()) do if v.Name == 'creator' then v:Destroy(); end end creator:Clone().Parent = humanoid; humanoid:TakeDamage(damage); end end end

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