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KLGA
#159800099Thursday, April 09, 2015 10:59 PM GMT

"OnServerInvoke is a callback member of RemoteFunction; you can only set the callback value, get is not available" What does this mean? Do I have to have FE enabled to use RemoteFunctions?
bomblover
#159800230Thursday, April 09, 2015 11:00 PM GMT

You don't have to have FilteringEnabled set to true in order to use remote events. OnServerInvoke refers to when you invoke a function from the client.
eLunate
#159800358Thursday, April 09, 2015 11:02 PM GMT

RF.OnServerInvoke = function(Player, ...) return ... end
KLGA
#159800377Thursday, April 09, 2015 11:02 PM GMT

Is that not what I am doing here: Localscript in the client mouse.KeyDown:connect(function(k) if string.byte(k) == 13 then game.Workspace.func:InvokeServer() end end) script in scriptstorage game.Workspace.func.OnServerInvoke:connect(function() end)
bomblover
#159800526Thursday, April 09, 2015 11:04 PM GMT

Yeah.
eLunate
#159800866Thursday, April 09, 2015 11:08 PM GMT

It's not game.Workspace.func.OnServerInvoke:connect(function() end) It's game.Workspace.func.OnServerInvoke = function() end
KLGA
#159800907Thursday, April 09, 2015 11:08 PM GMT

Ohhh, thanks eLunate.

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