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Korniak
#159823780Friday, April 10, 2015 3:42 AM GMT

Without: Player1 does something -> Server -> Player2 is shown the action. With: Player1 does something -> Server -X Player2 is not shown the action. Is it better to have FilteringEnabled on and work around it or is it better to just have FilteringEnabled off?
Inexorability
#159823823Friday, April 10, 2015 3:43 AM GMT

Work around it.
Korniak
#159823863Friday, April 10, 2015 3:43 AM GMT

Oh, I forgot to say this, but why is it better to do that?
CscLambda
#159824006Friday, April 10, 2015 3:45 AM GMT

Because if you end up adding a bunch of local scripts that are dependent on functionality that FilteringEnabled restricts, you'll have to rewrite parts of your game to accommodate it when you do turn it on.
chimmihc
#159824170Friday, April 10, 2015 3:48 AM GMT

Pros of FE: No moar haxing CoOoOoOoOl effects other random stuff Cons of FE: Remote event/function delay(Yes this is a problem for newbs to FE spamming their events/functions until lag happens) I script -~ chimmihc
ChiefDelta
#159824179Friday, April 10, 2015 3:48 AM GMT

make everything FE compatible & turn it on
BothAngles
#159824836Friday, April 10, 2015 3:57 AM GMT

Off
chimmihc
#159825142Friday, April 10, 2015 4:02 AM GMT

@BothAngles Why do you got to hate newbs trying out FE? There is no reason to tell them to give up learning. I script -~ chimmihc
Korniak
#159825605Friday, April 10, 2015 4:10 AM GMT

@chim It's fine, I hate FE anyway, it's so confusing, and the way you have to work around it ._. Btw, why you gotta call me a nub? You could've called me a skrub.
Miro034
#159826972Friday, April 10, 2015 4:31 AM GMT

@chimm I have to completely agree with that, I don't what his motives are but it's getting on my nerves.
Zawie
#159828600Friday, April 10, 2015 4:58 AM GMT

FE is super simple.
BothAngles
#159831393Friday, April 10, 2015 5:49 AM GMT

Because that's why Anyone new to lua trying to use FE will give up. If they get better, they'll use it
[rfa#hidefromsearch]
#159834482Friday, April 10, 2015 7:50 AM GMT

[rfa#hidefromsearch]
KapKing47
#159839607Friday, April 10, 2015 11:12 AM GMT

well if ur Game isn't a Game were u could Hack much or something, u could as well just turn it off XD also I hate the way in FE u gotta always use RemoteEvents and RemoteFunctions -_- "My Life is going Good... but..."
eLunate
#159841128Friday, April 10, 2015 11:57 AM GMT

I don't understand what is so difficult to understand about making the server do the authoritative logic
Korniak
#159843370Friday, April 10, 2015 1:04 PM GMT

Wait, if you are working on a singleplayer game, is it better to not have FilteringEnabled on? Since it's singleplayer?
powerhotmail123
#159843441Friday, April 10, 2015 1:05 PM GMT

^ They can still exploit. Like come on. Just use it. What's the big deal? There are more ups than downs in FE.
Korniak
#159843553Friday, April 10, 2015 1:08 PM GMT

@above, They can still exploit, but what's the point? There's no one to feel the effects. And if I have LocalScripts in my game, how would I use REs(RemoteEvents)? Sorry, I'm a novice scripter, but not TOTALLY novice.
KapKing47
#159844687Friday, April 10, 2015 1:32 PM GMT

LocalScript: workspace.RemoteEvent:FireServer('Hello World!') ServerScript: workspace.RemoteEvent.OnServerEvent:connect(function(plr, msg) print(plr.Name.. ' said '.. msg) end) "My Life is going Good... but..."

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