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The_Basilisk
#159840451Friday, April 10, 2015 11:40 AM GMT

I'm looking for someone to walk me through a few GUI scripts and animations I'm willing to pay some robux Bcus i find it that hard :c
Ulrond
#159840479Friday, April 10, 2015 11:41 AM GMT

What is it that you're trying to do?
DevSp4c3
#159840511Friday, April 10, 2015 11:42 AM GMT

Search it up on yt or any other websites that helps you learn programming, for example you can search 'roblox animation tutorial' on yt, or sign in at Scripting Helpers and ask and awnser questions.
The_Basilisk
#159840526Friday, April 10, 2015 11:42 AM GMT

Connect randomised tools with a race selecting GUI and animate a few combat stances :c
DevSp4c3
#159840553Friday, April 10, 2015 11:43 AM GMT

These animations can be done with welds, I guess? Cheers.
The_Basilisk
#159840577Friday, April 10, 2015 11:44 AM GMT

Yes but how do u implement the tool into the animation?
DevSp4c3
#159840604Friday, April 10, 2015 11:44 AM GMT

I think you have to do the opposite; the animation has to be in the tool, if that is what you mean? Cheers.
The_Basilisk
#159840658Friday, April 10, 2015 11:46 AM GMT

^ I'm looking for a battle stance implemented into a tool but I'm unable to figure how it's done
DevSp4c3
#159840760Friday, April 10, 2015 11:48 AM GMT

So, you want to connect to the tool and make the tool run the animation? Cheers.
The_Basilisk
#159840775Friday, April 10, 2015 11:49 AM GMT

Exactly that ;)
DevSp4c3
#159840903Friday, April 10, 2015 11:52 AM GMT

You should clone and parent it into the tool and run it on the player, like anim.Parent.Parent ect comes down to the player. So if it's equipped, you should try to put the anim in the player and run it when a function is fired. Cheers.
The_Basilisk
#159840957Friday, April 10, 2015 11:53 AM GMT

so it involves scripting? ;d
DevSp4c3
#159841129Friday, April 10, 2015 11:58 AM GMT

Not alot. Try this -- localscript in tool -- tool = script.Parent user = nil tool.Equipped:connect(function(Mouse) user = tool.Parent -- get's the player Mouse.Button1Down:connect(function()) newanim = game.Workspace.anim:Clone() newanim.Parent = user newanim.Name = "anim" newanim:Play() wait(2) newanim:Destroy() end) end)
DevSp4c3
#159841160Friday, April 10, 2015 11:58 AM GMT

It does involve scripting, but not pro-like. Cheers.

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