|
I'm looking for someone to walk me through a few GUI scripts and animations I'm willing to pay some robux Bcus i find it that hard :c |
|
UlrondJoin Date: 2011-06-23 Post Count: 11962 |
What is it that you're trying to do? |
|
DevSp4c3Join Date: 2011-04-23 Post Count: 184 |
Search it up on yt or any other websites that helps you learn programming, for example you can search 'roblox animation tutorial' on yt, or sign in at Scripting Helpers and ask and awnser questions. |
|
|
Connect randomised tools with a race selecting GUI and animate a few combat stances :c |
|
DevSp4c3Join Date: 2011-04-23 Post Count: 184 |
These animations can be done with welds, I guess?
Cheers. |
|
|
Yes but how do u implement the tool into the animation? |
|
DevSp4c3Join Date: 2011-04-23 Post Count: 184 |
I think you have to do the opposite; the animation has to be in the tool, if that is what you mean?
Cheers. |
|
|
^ I'm looking for a battle stance implemented into a tool but I'm unable to figure how it's done |
|
DevSp4c3Join Date: 2011-04-23 Post Count: 184 |
So, you want to connect to the tool and make the tool run the animation?
Cheers. |
|
|
DevSp4c3Join Date: 2011-04-23 Post Count: 184 |
You should clone and parent it into the tool and run it on the player, like anim.Parent.Parent ect comes down to the player. So if it's equipped, you should try to put the anim in the player and run it when a function is fired.
Cheers. |
|
|
so it involves scripting? ;d |
|
DevSp4c3Join Date: 2011-04-23 Post Count: 184 |
Not alot. Try this
-- localscript in tool --
tool = script.Parent
user = nil
tool.Equipped:connect(function(Mouse)
user = tool.Parent -- get's the player
Mouse.Button1Down:connect(function())
newanim = game.Workspace.anim:Clone()
newanim.Parent = user
newanim.Name = "anim"
newanim:Play()
wait(2)
newanim:Destroy()
end)
end) |
|
DevSp4c3Join Date: 2011-04-23 Post Count: 184 |
It does involve scripting, but not pro-like.
Cheers. |
|