First off, I'd like ROBLOX to fix where you go so far out of a game and the SurfaceGui's start to move away from the actual part, but now onto my main reason for this thread.
ROBLOX should add an option on SurfaceGui's to enable / disable whether the Gui will wrap around an object. Confused? Here, I'll make it simple.
An object has a CylinderMesh, you put a SurfaceGui with a Frame inside it and make it cover the brick, the brick is covered in a square, white Frame even though the shape of the part is a cylinder, there should be an option on the SurfaceGui which you tick / untick called "Wrap" or whatever ROBLOX decide to call it (if this idea goes ahead) and it would form the Frame around the object within it's Mesh and Scale boundaries.
If you support this, please say below because it'd be a real help to scripters, builders and designers.
Thanks for reading.
- Scripter - |