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Alkameltzer
#160109710Monday, April 13, 2015 9:40 PM GMT

What is the limit I have to really worry about where people would start lagging? My current project is 255 KB and I didn't think about stopping at all but I realize this is larger than most game sizes. At what point would lag take over? I don't have many looping scripts but I do have a lot of scripts.
Amnesilox
#160109818Monday, April 13, 2015 9:41 PM GMT

Erm, I would stop at 270. Lag will be very hard to avoid when it hits 290 - 310
Alkameltzer
#160110029Monday, April 13, 2015 9:44 PM GMT

Is there a way to minimize the load size? Does grouping objects help? Or fog or some sort of thing?
Zech9005
#160110111Monday, April 13, 2015 9:45 PM GMT

*Stares at his 2,789kb save file* You should be fine.
GodShowsTheWay
#160110218Monday, April 13, 2015 9:46 PM GMT

One of my places is 60,913 KB and it doesn't lag at all.
Alkameltzer
#160110262Monday, April 13, 2015 9:47 PM GMT

@Zech I really hope youre being serious because I don't wanna stop at all. I enabled shadows and run it on max settings but still have a steady 60 FPS but my computer isn't a good depiction of average so im terrifed of wasting my time making something roblox cant handle
chimmihc
#160110304Monday, April 13, 2015 9:47 PM GMT

How do you get the data size? Saving the place as file? I script -~ chimmihc
Zech9005
#160110363Monday, April 13, 2015 9:48 PM GMT

That being said, I know where you pulled "Lag will be very hard to avoid when it hits 290 - 310" this from, I can't say it, but it's a very smelly place. Either way, It has more to do with the quality and cleanliness of your scripting more than file size. If you just have blocks, well then you're fine. I have plenty of 40k+ brick places that run fine.
Zech9005
#160110438Monday, April 13, 2015 9:49 PM GMT

"How do you get the data size? Saving the place as file?" Pretty much.
championbuilder
#160111079Monday, April 13, 2015 9:57 PM GMT

I have a 36KB place.
LongKillKreations
#160111214Monday, April 13, 2015 9:59 PM GMT

Try to aim for under 2 MB, around 1.5 MB is when people with not so good internet connection start lagging badly. For parts, I've stress tested on my awful awful awful laptop (25 mins to download roblox no kidding...) and it can handle 8k parts at 25 fps, so parts aren't much of a problem
chimmihc
#160112420Monday, April 13, 2015 10:15 PM GMT

Well the file size really depends on what it's saved as. rbxlx is raw info and takes up over 10 times as much space. rbxl is compressed. I script -~ chimmihc
Zech9005
#160115533Monday, April 13, 2015 10:55 PM GMT

"2 MB, around 1.5 MB" Stop pullin figures outcha bums.
LongKillKreations
#160122229Tuesday, April 14, 2015 12:27 AM GMT

Not really out of my bum, just my personal experience with games Also according to some RBXdev membrs
TrustMeImRussian
#160122425Tuesday, April 14, 2015 12:29 AM GMT

I have a game I did that's currently 14MB...
LongKillKreations
#160122898Tuesday, April 14, 2015 12:35 AM GMT

Obviously it can go over 2 MB, but if you want a game suitable for everyone, its not the best idea to go for 20 MB file sizes that said, it depends what exactly is in your game
GodShowsTheWay
#160138233Tuesday, April 14, 2015 4:12 AM GMT

http://gyazo.com/cda2385a0c2ae66aa45221a7c743c13a This place doesn't lag at all.
LongKillKreations
#160138336Tuesday, April 14, 2015 4:15 AM GMT

like i said, depends on what's actually in there plus, people with bad internet probabyl cant hand it idk anyway this is accurate as of a while ago, mighta been some updates?
Zech9005
#160725102Wednesday, April 22, 2015 10:45 PM GMT

"like i said, depends on what's actually in there plus, people with bad internet probabyl cant hand it idk anyway this is accurate as of a while ago, mighta been some updates?" No, it's just out cha bum.

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