GearBlade654
#160957168Sunday, April 26, 2015 3:32 AM GMT

Send my lumberjacks and Steel to the wood places. Do I have lumberjacks?
EarthBoundv4
#160957508Sunday, April 26, 2015 3:37 AM GMT

I order the last 5 people doing nothing to go look for food and materials, and have 3 of the people guarding the builders guard he searchers , also have the 5 explorers come bacK? I order the general to train the militia into fully trained soldiers I am the almighty Supreme Royal Commander of the crystalline empire
k3rl343
#160958462Sunday, April 26, 2015 3:50 AM GMT

Alright, send a scout troop to find a place to settle. It will be in the form of about 4 people. For now, just gather more resources, and have my people form tools to mine into the ground for ores. >elephants make song named Paradise by Coldplay that shows hardships of being a british elephant
silverhawk352
#160964216Sunday, April 26, 2015 5:23 AM GMT

Birm was I not accepted? I think my CS is on pg. 3
vamking12
#160993131Sunday, April 26, 2015 4:01 PM GMT

Since my houses and roads should be done by now. Begin to scout the lands around me
birm123
#160994158Sunday, April 26, 2015 4:12 PM GMT

-Tim- You begin watching around your village, making sure no one sneaks in, or out, for that matter. It will take three turns to complete the map. -Min- You have a steady birthrate of 1 child p/t, a 0 p/t income, and no shelter. -Gear- None of your populous have set jobs, though they do have skills. +10 wood. -Earth- The scouts found nothing of interest. It will take one turn for the new scouts and guards to return. About half of your militia do not wish to be full time soldiers. -K3rl- It will take 1 turn to find a suitable position to officially settle down. You make basic tools, and the rate of which resources are collected is improved. +15 wood +10 dark metal -vam- It will take one turn to scout the land. "ill wait for you. in six years, ill be here. waiting for you."
timpookie
#160994703Sunday, April 26, 2015 4:18 PM GMT

Alright. I'll... Uhh... What natural resources are there? And what wild animals are nearby? And what crops are nearby that may be cultivated?
birm123
#160995111Sunday, April 26, 2015 4:22 PM GMT

There is a large cow like creature with green fur and pointed horns that may be poisonous. Bannanachair seeds Wood Metals Stones There are large sources of apples and other varieties of fruits in nearby forests. "ill wait for you. in six years, ill be here. waiting for you."
timpookie
#160995269Sunday, April 26, 2015 4:24 PM GMT

Set to work mining the metals if they're valuable, building a stockade of them for in the event of finding another kingdom willing to trade. Also have some people start farming agriculture so that my people don't starve.
LNG257
#160995330Sunday, April 26, 2015 4:25 PM GMT

-Space Kingdom Let volunteers sign up as scouts, and tell those volunteers to explore the island. This news about no queen is troubling, as we may need one to get more Swarmling eggs. Perhaps we can find one elsewhere on the island, if it was thrown off the ship and somehow survived the journey. Anyway, I would like to search for other kingdoms to trade with, ones with abundant sources of energy or metals.
birm123
#160995733Sunday, April 26, 2015 4:30 PM GMT

-Tim- +5 metals. A wise woman suggests a profession system, so some people will have permanent jobs as miners, lumber jacks, etc. -LNG- Ten people volunteer to scout the island. It will take one turn for them to arrive with a report of the island. You search the area for a queen egg. You don't appear to find any, but you do find some scraps of metal from the ship when it was breaking up in the atmosphere. +20 metals. No kingdoms on this planet have energy sources yet, but most if not all have metals to be traded. You can also try communicating with people from outer space. "ill wait for you. in six years, ill be here. waiting for you."
LNG257
#160995979Sunday, April 26, 2015 4:33 PM GMT

-Space Kingdom Hmm. Well then, on to what needs to be done. Build a laboratory a little ways away from our makeshift village, but not too far. Find the two smartest people and offer them a job as scientists. After the scouts return, ask them if they would be brave enough to go into our wrecked spacecraft and attempt recovery of anything useful still inside.
birm123
#160996168Sunday, April 26, 2015 4:35 PM GMT

-LNG- Both of them accept the offer and get to work. It will take 2 turns to complete the laboratory, assuming it's a basic one. 6 of the 10 are brave enough to search the ship. It will take 1 turn to get to it, 1 turn to collect goods, and 1 turn to return with the haul. "ill wait for you. in six years, ill be here. waiting for you."
EarthBoundv4
#160996300Sunday, April 26, 2015 4:37 PM GMT

IF the houses are finished, I order the builders to start looking in a small area around the houses for food, and water I am the almighty Supreme Royal Commander of the crystalline empire
timpookie
#160996415Sunday, April 26, 2015 4:38 PM GMT

Allow people to choose what jobs they want, of course! Equal opportunities for everyone (Aside from the royal family, they get more opportunities). For that matter, how old is King Eikoopmit I? If he's 28 or older, time to plant some royal Bannanachair seeds so that there's an heir to the throne. Also, allow for there to be a population increase, with people planting seeds whenever they want kids.
birm123
#160996435Sunday, April 26, 2015 4:38 PM GMT

-Earth- You find a small lake that should hopefuly provide enough water until you can purify ocean water. You find some basic plants and a gargantuan animal similar to that of a rhino. They seem to travel in packs. "ill wait for you. in six years, ill be here. waiting for you."
LNG257
#160996573Sunday, April 26, 2015 4:40 PM GMT

-Space Kingdom Good, we are getting everything together. Meanwhile, what did the scouts find out about this island?
k3rl343
#160996615Sunday, April 26, 2015 4:41 PM GMT

Alright, wait out the findings while continuing to gather the resources. >elephants make song named Paradise by Coldplay that shows hardships of being a british elephant
birm123
#160996734Sunday, April 26, 2015 4:42 PM GMT

Eik turns 28 this post. 6 are full time soldiers, 5 are lumber jacks, 5 are miners, 5 are builders, 5 are farmers, and 4 are standby scientists. Note that general and royalty do not count to population. "ill wait for you. in six years, ill be here. waiting for you."
EarthBoundv4
#160996839Sunday, April 26, 2015 4:44 PM GMT

I set up a profession system, so that jobs can be established, I also order for tools to be built so we can gather resources and kill animals for food I am the almighty Supreme Royal Commander of the crystalline empire
vamking12
#160996870Sunday, April 26, 2015 4:44 PM GMT

Have tree epilepsy be solders. Continue to get dat stone and some scales for me
vamking12
#160996897Sunday, April 26, 2015 4:45 PM GMT

Have three snakes be solders. Continue to get dat stone and some scales for me Auto correct is a nub
timpookie
#160996963Sunday, April 26, 2015 4:45 PM GMT

Royal heir time! His name will be Timepockie I. Give the scientists lots of funding. And I mean LOTS of funding, like, 20% of whatever moneys I have left. (May stop posting for a few hours soon, laptop will run out of battery and I'll probably be asleep for about five to six-ish hours then.)
roquinha9
#160997148Sunday, April 26, 2015 4:48 PM GMT

-CS- Kingdom CS Name: Sharknation Race: Sharks Flag/Banner[Optional]: Four sharks forming a circle in the ocean. Main God[Optional]: Micro Unit CS Name: Sharktroop Appearance: They have shark heads (hats obviously) And wear a suit that looks like a shark's body. Stance[Aggressive, defensive, balanced]: Balanced Royal: Name: Trkulur Age: 20 Appearance: He got a shark hat also, but with a crown made out of gold, he wears a shark suit as well but he wears a red cape. General: Name: Lurtur Age: 16 Appearance: He wears a shark hat aswell, he wears a green military outfit with medals, and he wears a black cape.
birm123
#160997308Sunday, April 26, 2015 4:50 PM GMT

-Space- The scouts reported that the animals are similar to that of what they were prior to Birm's rule, but they've evolved in many different ways, including them being much larger than before. -K3rl- The scouts report back, bringing a message of the perfect place to settle, not too far from a river and pretty close to a forest, allowing for access to water and wood, as well as plants and animals. The only problem could be collecting metal, but you already have an excavation spot here so hopefully once you become more developed you could establish a road system. -Earth- You set up your tools, and resource collection is improved. Your people are wary about approaching the rhino things, though. -Tim- You put 400 of your 2,000 into research. Your scientists ask what they should prioritize researching. If here are no specific topics, set it on military, economy, or civil. "ill wait for you. in six years, ill be here. waiting for you."