of     1   

helloguys34
#160972773Sunday, April 26, 2015 9:39 AM GMT

I was on ROBLOX studio testing particles out (and for some reason ended up creating a rainbow a a still image of a dog fight), and then found out I could change the rate of stuff. I had two rainbow emitting sets of bricks and made them both emit a high rate of particles. And then suddenly one of the rainbows I had made started losing its particles (or at least flickered on and off). Once I lowered the rate of the other rainbows particles being emitted, it stopped flickering. Could this be a particles limit?? Could this mean there may or may not be able to " Explore the Endless Possibilities of Custom Particles" like roblox said on their recent blog post???? idk
coolallball
#170656933Monday, August 10, 2015 6:02 PM GMT

yeah i found this was the case too ;-;
EXO
#170667750Monday, August 10, 2015 7:57 PM GMT

There is a particle limit. It's an arbitrary cap so that you don't overtax your computers and the servers.

    of     1