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Parkderp1
#161519826Monday, May 04, 2015 2:35 AM GMT

@above I was telling him how he would do it with a ParticleEmitter, well what should work.
JDLENL
#161519849Monday, May 04, 2015 2:35 AM GMT

How particles work: SPEED: Determines how fast the particles move when spawned ACCELERATION: Determines how much speed the particles gain over time RATE: Determines how quickly/how many particles spawn at once Then there's the block itself: The size of the block determines where the particles spawn from. If you have a 4x4x4 cube with an emitter, the particles will spawn from random points within that cube. If you have a 0.1x0.1x0.1 tiny cube, the particles won't spawn from different areas-they'll spawn from the same place. They will stay in place if they spawn from a .1x.1x.1 source cube.
Shreebo
#161557658Monday, May 04, 2015 9:27 PM GMT

finally a good thoughtful explanation, ima go test it out
Shreebo
#161558754Monday, May 04, 2015 9:45 PM GMT

won't let me turn the part size to 0.1 x 0.1 x 0.1 , so i put it in a script while true do script.Parent.Size = Vector3.new(0.1,0.1,0.1) end but it crashes???? wtf
ConfederateJesus
#161560328Monday, May 04, 2015 10:09 PM GMT

Set acceleration to a negative value?
Shreebo
#161560547Monday, May 04, 2015 10:13 PM GMT

in my opinion, acceleration does not having anything to do with this, its already set to 0 by default, and when put to negative or positive, it moves even more. setting the part to 0.1x0.1x0.1 size is reasonable, but for some reason you can't do that without a mesh, and with a mesh, the part still stays 0.2,0.2,0.2 since thats the lowest you can get without a mesh :/
santenoturtle
#173000684Tuesday, September 01, 2015 9:22 PM GMT

Try 0.1 rate, 0 9999999999999999999999 lifetime, and speed 0. And what is it you're trying to make, anyways? I might be able to offer some tips.
HarrySnotte
#173047297Wednesday, September 02, 2015 10:47 AM GMT

shreebo, you are really dumb af
JoyousNekoOreo
#226655019Saturday, October 21, 2017 7:07 PM GMT

Set Lifetime to a big number.
danquixote
#226656611Saturday, October 21, 2017 7:42 PM GMT

if you want the particle all in ### ###### use attachments and put the particleemitter into the attachment.

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