KapKing47Join Date: 2012-09-09 Post Count: 5522 |
I think there should be,
Size(Vector3 not whole)
Transparency(NumberSequence, not overall)
Color(Editable Time of change)
Speed(Vector3, not just Y Axis)
Collision(I know it may be really hard, but it would be really nice to have it! At least, it being able to register collisions if not avoid Physical Objects, just like Explosion, it would be pretty awesome to make Explosions with ParticleEmitters then)
Some may Agree, some may Disagree, but do consider Supporting if u think these should be though about!
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KapKing47Join Date: 2012-09-09 Post Count: 5522 |
Anyone?
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KapKing47Join Date: 2012-09-09 Post Count: 5522 |
Bump...
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Dark_YugiJoin Date: 2010-08-26 Post Count: 11036 |
Support. |
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KapKing47Join Date: 2012-09-09 Post Count: 5522 |
Yay! :D
We got ourselves Started! :D
People Supporting me and not Supporting:
1:0
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KapKing47Join Date: 2012-09-09 Post Count: 5522 |
So, would that be a Support or No Support in total?
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Collisions could be a problem, say you have an emission rate of 200, each particle collides with something, that is 200 collisions a second, then doing something with each collision would run into performance problems.
Not sure what you mean by Size, transparency.
If you mean have that line editing tool and use that on Color, that could be cool.
Speed is already there, and acceleration. No further changes necessary. |
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KapKing47Join Date: 2012-09-09 Post Count: 5522 |
well yeah, but only registering Collisions would be enough, and just registering wouldn't do much harm... at least I don't think :/
I don't want Size to make a Particle Bigger in ALL Axises, I want a Vector2 Option...
I want to be able to change the Transparency over Time, not just for the whole thing...
Yeah...
No, I mean Local Speed... cos Acceleration is Global, and Speed is just the Y Axis :/
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In total it's a support basically, because I do agree they should update it lol |
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KapKing47Join Date: 2012-09-09 Post Count: 5522 |
2:0 :)
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Cav33Join Date: 2012-09-04 Post Count: 1375 |
I think for particle collisions, they should use the most simplest form of hitbox - the AABB. |
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KapKing47Join Date: 2012-09-09 Post Count: 5522 |
AABB?
but yeah, the simplest would definitely be fine...
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