Before any of you tell me to change the Humanoid's CameraOffset property to get around this, I tried it already. Doesn't work.
What I propose is the ability to toggle the offset camera whenever you use a VehicleSeat (the camera's origin moves up a few studs from your character's head), or at least the ability to override this offset using the Humanoid's CameraOffset property. This would let us drive in real first-person, as opposed to having the camera shifted slightly above our characters. |