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GShocked
#161992820Monday, May 11, 2015 11:17 PM GMT

Wouldn't it be great marketing to have top-paid games to have the ability to do a sale that lasts for a certain time period? (E.g. 24 hours, 48 hours, 72 hours, etc.) I think sales could increase but Roblox would have to limit our on-sale time to a certain amount of hours per month or week. Bump this post if you agree!
TheBaneOfAll
#161999949Tuesday, May 12, 2015 1:00 AM GMT

Games can do that already. You sell the pass for the amount of time and then take it offsale...
GShocked
#162156490Friday, May 15, 2015 1:55 AM GMT

But a controlled sale that shows the savings percentage, count down timer, crossed out old price with new sale price, etc. This would only help with the psychology of sales and marketing.
0nesh0t
#162156632Friday, May 15, 2015 1:57 AM GMT

That sounds pretty good tbh, but I think it's already scriptable. I say that because for double XP Friday in R2D, the game automatically starts and ends the double XP without having Place lift a finger to do it manually Checkmate.
GShocked
#168307345Tuesday, July 21, 2015 3:12 PM GMT

I sean on pay-to-access games and other add-ons that cost Robux. Although a person could change their thumbnail/icon to sdvertise a sale, it would be better to have the things i said so it would get more people to buy.

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