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TheBaneOfAll
#162963690Monday, May 25, 2015 8:41 PM GMT

The animation editor works great when you're animating the tools in a person's hands... as long as their length runs up the Z-axis (x, y, z). If not, the animation editor works well the first "play" but glitches the animation permanently thereafter. Please fix this glitch in it to allow it to work for tools of all sizes. An alternate solution would be to allow the mesh rotation inside a part. That would be like this: If a mesh only fits a part at the size (5, 1, 1), and you want to animate that weapon, you could just rotate the mesh 90 degrees or whatever and have it fit for a part the size of (1, 1, 5).
HarbingerOfIce
#162964225Monday, May 25, 2015 8:46 PM GMT

uh no.
TheBaneOfAll
#162964561Monday, May 25, 2015 8:49 PM GMT

Why not let meshes rotate instead of only being able to fit one axis of part?

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