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RivaiIle
#163100791Wednesday, May 27, 2015 11:32 AM GMT

THE ROYAL NAVY NAVAL ARTICLES VERSION IV This guide consists of multiple parts. Part I: Articles of War (Rules) Part II: War Terms Part III: Rank Guide Part IV: Training Procedures Part V: Naval Terms Part VI: Naval Menu Part VII: Flares ■▬▬▬▬▬▬PART I; ARTICLES OF WAR▬▬▬▬▬▬■ I: Any servicemen who impersonate those of a superior rank, position or title via. claiming to hold a position, holding a title or wearing a uniform, etc., shall be punished depending on the severity of the action. II: Internal combat between naval servicemen is forbidden [with the exception of during official trainings]. Servicemen who dare to kill, harm, or even threaten one's ally shall be executed and interrogated on the spot. III: Any cowardice, surrender or anything of somewhat relation is prohibited. Surrender of any kind shall be punishable with loss of rank or even exile without a valid reason. IV: Retirement or desertion of the navy is permitted so long the reason isn't an inexcusable one. If one shall desert or retire due to no gain in rank, promotion, etc., they shall not be permitted to return to the navy on any condition. Alternate accounts included. V: Racism, discrimination and segregation is not permitted at all. Any such events shall result in an immediate exile of participating men without word. VI: All superiors over the rank of Midshipman are to be referred to by 'Sir', 'Ma'am', their rank, position, or title. Addressing to a superior by simply their name shall be punished depending on the said superior's decision. VII: Eavesdropping, spying, etc., is forbidden. Doing so will result in a demotion to Landsman and a sentence to prison. If one is spying for another group in which the Royal Navy is hostile with, they will be reported to the hostile group. If one was ordered to, the hostile clan would best prepare for annihilation in a naval battle. IX: If an official enemy [of a hostile group] surrenders, they are to be arrested and tried for treason and hostility against the navy in an official trial with a commissioned officer. X: Any other incidents, problems, etc., shall be dealt with on the spot accordingly. ■▬▬▬▬▬▬๑PART II; WAR TERMS๑▬▬▬▬▬▬■ War Terms follow a very simple protocol: -We do not fight British clans -We only fight clans based within the Colonial era (Late 1600's through early 1800's) -We do not claim autowin or autolose as our ships automatically update an in-game leaderboard to count the number of ships sunk. -Official raids at RN bases are won with 25 ships sunk of the enemy team. ■▬▬▬▬▬▬๑PART III; RANK GUIDE๑▬▬▬▬▬▬■ LANDSMAN TO SEAMAN, ORDINARY RATE -Wear one of the Seaman uniforms and wait for a promotion. SEAMAN, ORDINARY RATE TO SEAMAN, ABLE RATE -Have an adequate amount of knowledge about naval terms, rules and combat. -Show skill and ability in actual combat. SEAMAN, ABLE RATE TO QUARTER GUNNER -Show an adequate skill in either sailing or gunnery. QUARTER GUNNER TO GUNNER -Have an excellent ability in gunnery. GUNNER TO BOATSWAIN'S MATE -Show ability in leading ratings and commanding gunners. BOATSWAIN'S MATE TO BOATSWAIN -Show ability in commanding small vessels and gunners at the same time. BOATSWAIN TO MIDSHIPMAN -Show ability in the possibility of being second-in-command of larger ships or captains of Brigs. MIDSHIPMAN TO ACTING LIEUTENANT -Graduate from the Royal Naval Academy. -Have a 10-hour patrol time over the course of at least a week. -Have proper grammar. ACTING LIEUTENANT TO LIEUTENANT -Pass the Lieutenant's Examination. LIEUTENANT TO COMMANDER -Serve for one month as a Lieutenant -Show ability in commanding larger naval vessels. COMMANDER TO CAPTAIN -Serve for two months as a Commander -Command a Sloop-of-War in at least one official battle (Linebattle or official raid) CAPTAIN TO COMMODORE Commodore is a wartime position that controls a single port and upholds their duties to keep flotillas busy -Serve as a Captain for at least one month. -Show ability in commanding both a ship and a flotilla. CAPTAIN/COMMODORE TO REAR ADMIRAL -Serve as a Captain for at least five months. -Command a ship in at least four official battles. -Must be able to be present and speak in voice chats. REAR ADMIRAL TO VICE ADMIRAL -Serve as a Rear Admiral in each squadron for at least three months. (Nine in total) -Command a fleet in at least two official battles. VICE ADMIRAL TO ADMIRAL -Serve as a Vice Admiral in each squadron for at least three months. -Command a fleet in at least four official battles. ADMIRAL TO ADMIRAL OF THE FLEET Admiral of the Fleet, just like Commodore, is a wartime only rank in which the most suitable Admiral to command the Royal Navy's forces is selected. -Must show ability in commanding full fleets of up to nine ships. -Must be able to join every existing fleet group. ■▬▬▬▬▬▬๑PART IV; TRAINING PROCEDURES๑▬▬▬▬▬▬■ Trainings must run through every event in any given order. SWORDS -Trainees must duel in one vs. one matches in a tournament -Afterwards, do a free-for-all MUSKETRY -Trainees must fire at targets and follow with a mini-linebattle. -Musket commands must also be practiced. TEAM DEATHMATCH -Trainees must be split into two equal teams for a deathmatch, with a first-to-three tournament. DEATHCOURSE -Trainees must run the obby and all must beat it unless they give up. (Give up, no recommendation for them) NAVAL BATTLE -Trainees are split into crews and select captains by themselves or by the training officer. Another first-to-three tournament to decide the victor. THEORY -Trainees must answer questions about nautical terms, the articles of war or anything naval-related. ■▬▬▬▬▬▬๑PART V; NAVAL TERMS๑▬▬▬▬▬▬■ Ships: Starboard: The right side of a ship Portside: Left side of a ship Bow/Fore: Front of a ship Stern/Aft: Back of a ship Foremast: The first mast from the front Mainmast: The tallest and middle mast Mizzenmast: The third mast (No, it's not the "Aftmast" or "Rearmast" Bowsprit: The 'mast' that comes out of the bow Sail: Propels a ship Rudder: Steers a ship Musketry: Present Arms: Equip the tool Order Arms: Unequip the tool Shoulder Arms: F Port Arms: N 'Whack': X Aim: E Reload: R Faces and Formation: Shoulder-To-Shoulder: A line where men stand next to each other Single-File: A single line where men go behind one another Right Face: Face right Left Face: Face left About Face: turn around 180 degrees to the right Center Face: Face the training officer/officer Right Incline: Face 45 degrees to the right Left Incline: Face 45 degrees left March: Walk forward and follow the man in front of you Halt: Stop ■▬▬▬▬▬▬๑PART VI; NAVAL MENU๑▬▬▬▬▬▬■ At all bases, we have a menu for spawning ships, viewing a map, and equipping tools. This menu is accessed by pressing M. Upon pressing M, you'll have to position your camera so it's directed towards the front of your character as there is a glitch in the system. You will see four (Five for Commanders+) circles in front of your character. The circles are as follows: Head: Character Helm: Ship Location Icon: Map Message Icon: Messages Sword: Raids (Commanders+ can see it) The Character Menu has three subdivisions: Items, Ships, and Equipment. Items have tools that are used for utility or are just there. Ships are self-explanatory. Equipment has armament. The Ship menu will eventually have a purpose, but for now, it does nothing. The Map has small dots on it, showing port locations and what team spawns there. A larger map has draggable boxes and can be viewed from the front to the back by clicking a button. Messages have two buttons which bring up boxes on your screen Gui, one is the receiver's name and the other is the message itself. Pressing the raid button toggles raids, don't press it more than once. ■▬▬▬▬▬▬๑PART VII; FLARES๑▬▬▬▬▬▬■ Each ship has a flare gun on board, located near the helm. Each color has a different meaning. The colors are as follows: Red Yellow Green Blue White And these are their meanings: Red: Engage all enemies Yellow: Blockade nearest port Green: Return to previous formation Blue: Break formation and patrol nearby waters White: Break formation and return to port Flares are to be used for simple commands, not extremely complex ones such as "Engage the Privateer Gunboat on your starboard, then crash into the cliffs within ten seconds of the Gunboat sinking." or something like that. Written and published by Lord Admiral Shirasagi Mificheskiy Nivikuzi.

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