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SecretN0va
#163234710Friday, May 29, 2015 4:14 AM GMT

Builder looking for a dev team. specializes in detailed textures and terrain. Happy to help anyone examples: http://www.roblox.com/games/161852167/Shreks-swamp (kind of old, but still looks alright) http://www.roblox.com/games/167809858/Art-Gallery http://www.roblox.com/User.aspx
SpazzMan502
#163234914Friday, May 29, 2015 4:17 AM GMT

I'm base at building detailed on roblox. I'm okay to good at scripting, but I learn with challenges, and i like challenges too. It depends on what kind of game or how much scripting knowledge. Message me if you want.
LongKillKreations
#163234939Friday, May 29, 2015 4:18 AM GMT

Can you make high quality and detailed melee weapons (such as knives, maces, etc)
SpazzMan502
#163234959Friday, May 29, 2015 4:18 AM GMT

To anyone that also needs it, his user link is http://www.roblox.com/User.aspx?ID=7719418 User.aspx just redirects to your own page :/
LongKillKreations
#163235081Friday, May 29, 2015 4:21 AM GMT

I wouldn't mind another builder joining my development team (Longkill Kreations), as the current guy I work with is busy with school. But it would be more sidework, and asset creating now and then - maybe a map, or a weapon. It's up to you, but the pay would be decent - either paid outright or a percentage of revenue (depending on how big of a project).
SecretN0va
#163235416Friday, May 29, 2015 4:27 AM GMT

I havent tried making weapons yet, though i know how people do it. nothing i cant do.
LongKillKreations
#163235535Friday, May 29, 2015 4:29 AM GMT

Well otherwise I'm happy if you made maps :P How much pay would you expect from a relatively small to medium sized map? (First person only, no jumping, melee weapons only, tight spaces for intense fights - PM me if you'd like more info.) Maps would probably be paid through a percentage of game revenue.
SecretN0va
#163235816Friday, May 29, 2015 4:35 AM GMT

We could discuss the pay later. For now, i just wanted to get into a dev team in hopes of getting some dev experience and to help out other developers any way I can.
SpazzMan502
#163235823Friday, May 29, 2015 4:35 AM GMT

Reading over my first comment, Instead of base I meant Bad I'm tired.
LongKillKreations
#163235934Friday, May 29, 2015 4:38 AM GMT

Well my team's always open! Build an example of what I just said above (pm for more details), if I like it, you can consider yourself part of the family! I design and script the majority of our games, as well as some building. Spemk builds as well, and helps with the overall design of the game. Although any design input is always welcome :)
SpazzMan502
#163235951Friday, May 29, 2015 4:38 AM GMT

The main purpose of collaborating is working with together to mask differences. My Flaws are: Intermediate Scripting (can't script huge things) Lazy Sometimes And most of all, Really bad at detailed building. (I can build a box house. Thats it.)
SecretN0va
#163236227Friday, May 29, 2015 4:43 AM GMT

@spaz I can bbe lazy as well sometimes :P granted, stuff like this requires some inspiration.
SpazzMan502
#163236303Friday, May 29, 2015 4:45 AM GMT

Actually, What I've noticed when making games is, It's not always about extreme scripting. If you have a good idea, motivation, and inspiration, you can get make really good things.
LongKillKreations
#163236367Friday, May 29, 2015 4:46 AM GMT

Yes, but good luck making complex games without scripting!
SpazzMan502
#163236717Friday, May 29, 2015 4:53 AM GMT

I never said I didn't need scripting. You can't build much without scripting. If you're good at building you can build a town RPG, but even that would use some scripting.
LongKillKreations
#163236780Friday, May 29, 2015 4:54 AM GMT

I see your point, but horribly scripted games generally never thrive

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