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Here's a list of ideas that I've put together over the last since GDC.
- Support for developers to enable Global Illumination with Dynamic Lighting
- Support for antialiasing
- Support for replacing textures in the new terrain with custom textures, and the ability to change their properties
- Support for Inverse Kinematic bones in the animations editor
- Subdividing blocks without changing their appearance (For bending arms)
- Make First Person mode's camera able to be edited ala Unity within the Camera object
- Ability to change water color and swimming animation without damaging reflections and other features.
- Moving liquid
- Make this possible on ROBLOX: https://www.youtube.com/watch?v=8v3GA9jSasQ
- Ability for developers to change FPS cap, or disable it entirely
- Ability for developers to add in post processing, and do things like soft glows, and motion blur, depth of field, etc.
- Make reflections more realistic
- Custom Materials support
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bon50Join Date: 2010-06-24 Post Count: 285 |
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you do not exist // quaranteed's alt |
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jplynnJoin Date: 2009-01-30 Post Count: 1637 |
Moving liquid...
Imagine the lag... |
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joeaniJoin Date: 2013-03-17 Post Count: 2995 |
Support, especially for the antialiasing and FPS cap.
i made a re-texture http://www.roblox.com/Masked-Hood-of-the-Recon-item?id=237913347 |
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LightlimnJoin Date: 2010-05-09 Post Count: 4079 |
unreal engine 4 is so bad |
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ZyphyrisJoin Date: 2014-02-03 Post Count: 4085 |
Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!Support!
"Okay" - Ness |
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I can't really know if this is a real idea or just a troll idea
But why we need anti-aliasing?
This ain't UE4 or a game its a engine
What kind of PC can't run Roblox to add anti-aliasing
Some of this ideas are good
Moving liquids?
You are crazy?
It will require a Medium-End PC to work smoothly with 60 FPS or more |
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joeaniJoin Date: 2013-03-17 Post Count: 2995 |
@andy1200super
Anti-Aliasing makes edges less jagged, this improves gameplay and enhances the user's experience.
i made a re-texture http://www.roblox.com/Masked-Hood-of-the-Recon-item?id=237913347 |
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joeaniJoin Date: 2013-03-17 Post Count: 2995 |
Also my sister owns a pc that has a gt 640 and it can run HL2 maxium setting possible at 1080p above 60 fps
i made a re-texture http://www.roblox.com/Masked-Hood-of-the-Recon-item?id=237913347 |
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i know some of those words |
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"Moving liquids?
You are crazy?
It will require a Medium-End PC to work smoothly with 60 FPS or more"
That's why there's a little thing called "Graphics Settings".
Just un-subdivide the water for each quality level with as minimal impact to the actual shape as possible. |
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