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texastyaust
#163775411Friday, June 05, 2015 3:38 PM GMT

Okay so you know how we have fog property of Lighting that gives us great fog, but over the whole map, what if there was a way to have fog in just a portion of the map. Item: CustomFog Properties: Range:How many studs on all sides does the fog reach Thickness: Of course how hard it is to see through the fog Color : Color3 value in which gives you the color of your fog FogEndType(idk): How your fog progresses to the thickness, ex. if it was 'Sudden' then the fog would go almost immediatly to the thickness in a matter of say 2 studs, or say it was 'Linear' than it would progress at a constant thickness until it reached the desired thickness. Just a cool new feature that would make games with large maps much more enjoyable.
texastyaust
#163775578Friday, June 05, 2015 3:41 PM GMT

Bump I probably should have organized it better, oh well.
texastyaust
#163776768Friday, June 05, 2015 4:04 PM GMT

*single tear not a single view other than my own*
Sublivion
#163778007Friday, June 05, 2015 4:26 PM GMT

Support, WOW EPIC SUGGESTION BRAVO Anyone like my new Siggy!!!!??!?!?!?!!?!?
USAHAPPY
#163778792Friday, June 05, 2015 4:40 PM GMT

Support. Couldn't you kind of do that with particles?
texastyaust
#163778866Friday, June 05, 2015 4:42 PM GMT

the new particles is amazing but rather laggy if you ask me, and the fog would stay constant once it has enabled.
USAHAPPY
#163779087Friday, June 05, 2015 4:46 PM GMT

That is true, they lag a bit. Yeah, I like the idea, I'm just trying to see if there are any other ways to do this for the time being.
Disclarity
#163779487Friday, June 05, 2015 4:55 PM GMT

Support. I've always wanted something like this! :D PICK UP THE CRUMBS
texastyaust
#163780139Friday, June 05, 2015 5:08 PM GMT

Thanks for the support!
[rfa#hidefromsearch]
#163782270Friday, June 05, 2015 5:48 PM GMT

[rfa#hidefromsearch]
Serpentar
#163782319Friday, June 05, 2015 5:49 PM GMT

Support
xXxXxdragonxXxXx
Top 100 Poster
#163782418Friday, June 05, 2015 5:50 PM GMT

Support! It COULD be possible using LocalScript and preventing replication to the server with Lightning, but its impractical... I can definitely see more use of fogs with this object.
texastyaust
#163784375Friday, June 05, 2015 6:22 PM GMT

Bump2
battlecruiser12
#163786341Friday, June 05, 2015 6:56 PM GMT

Full Support, it doesn't look very good with the normal Roblox smoke.
texastyaust
#163786739Friday, June 05, 2015 7:01 PM GMT

Bumpedy bump bump3
TheDaftPunkGuy
#163787493Friday, June 05, 2015 7:12 PM GMT

support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, support, and support.
texastyaust
#163792596Friday, June 05, 2015 8:18 PM GMT

Bump[4]
brightrose1
#163793419Friday, June 05, 2015 8:29 PM GMT

Support
amazingmikedude1
#163794033Friday, June 05, 2015 8:38 PM GMT

Support
ChasingSpace
#163802920Friday, June 05, 2015 10:25 PM GMT

This would be very nice to have. Support what to heck
texastyaust
#163823984Saturday, June 06, 2015 2:57 AM GMT

Boomp
Yuana28
#163831645Saturday, June 06, 2015 4:51 AM GMT

support
Paramore2
#163832497Saturday, June 06, 2015 5:09 AM GMT

Very much support. Could make a new dynamic of games and help make things more realistic while being simple to use.
Etherea
#163832607Saturday, June 06, 2015 5:12 AM GMT

Support.
texastyaust
#163833312Saturday, June 06, 2015 5:30 AM GMT

Thanks for all the support!

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