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Auhrii
#163879369Saturday, June 06, 2015 8:33 PM GMT

Since voxel water was updated with the smooth terrain update, I've wanted to replace my old brick-based inanimate water with it, but there are a few major problems; first of all, because it's locked to the 4x4 voxel grid, it often doesn't align with my block-based terrain and buildings. Secondly, I can't make really small pools of it without seeing the edges sloping downwards or the wave animation making the water clip through the bottoms of said pools. What I propose is this: a variation of this new water as a type of brick - resizable, recolourable and with the option to toggle the water physics (I'd like to implement my own swimming mechanics so they fit in better with my games). If this could be done, I'd greatly appreciate it. The ability to change the animation (wave height, flow direction (is that still a thing?)) would also be cool, but I don't personally view it as important. I dunno, up to anyone who replies, I guess. Before anyone suggests it: I can't simply move all my terrain to align with the voxel grid, because I often have many pools of water at odd elevations compared to each other. It just wouldn't fit.
Atarru
#163879545Saturday, June 06, 2015 8:35 PM GMT

Supported since the old roblox water. ~I am he who knows not why he's still here~
hedikkeneemappelsap
#163879693Saturday, June 06, 2015 8:37 PM GMT

Support
Auhrii
#163928579Sunday, June 07, 2015 11:48 AM GMT

I can't think of a more imaginative way of saying "bump". Oh, wait... by describing my problem, I have solved it.
Auhrii
#163944314Sunday, June 07, 2015 4:34 PM GMT

Bumping is now obsolete. I shall instead fire this thread back into the first page by using a mass driver.
[rfa#hidefromsearch]
#163944456Sunday, June 07, 2015 4:36 PM GMT

[rfa#hidefromsearch]
Skebby
#163945799Sunday, June 07, 2015 4:56 PM GMT

Support... It would be cool if normal bricks had terrain properties like with explosions too.
ZeroCrimson
#163946100Sunday, June 07, 2015 5:00 PM GMT

Support Pol
Auhrii
#163949673Sunday, June 07, 2015 5:51 PM GMT

Seems like unanimous support so far. If anyone has any ideas that could expand upon this or thinks of any issues, just post them with a brief explanation.
422guysss
#163950078Sunday, June 07, 2015 5:56 PM GMT

Support, I would love some red water for a horror game, especially when you can swim in it. Or you could make acid.
Auhrii
#164048429Monday, June 08, 2015 10:07 PM GMT

Amendment to original post: Instead of just being able to toggle water physics in the brick-based water, why not have the ability to toggle it for certain objects? For example, you could toggle it for characters (any bricks in the same model as a humanoid object) and inert models (bricks that don't have a humanoid present).
coolblox2334
#164048477Monday, June 08, 2015 10:08 PM GMT

██████████████████████████████████████ █░░░█░█░█░█░░███░█░░███░░▀█▀░▀█░█░░░██ ██░██░▀░█░█░▀███░█░▀███░▀▄█░▀░█░██░███ ██░██░▄░█░█▄░███░█▄░███░▄▀█░▄░█░██░███ ██░██░█░█░█░░███░█░░███░░▄█░█░█░██░█░█ ██████████████████████████████████████ ███████▀▀░░░▄███████████▀▀▀▀░░░░░░░▀▀▀ █████▀░░░░▄██████▀▀▀░░░░░▄▄▄▄█████▄▄▄▄ ███▀░░▄█▄████▀▀░░░▄▄▄█████████████████ ███░░█████▀▀░░▄▄██████████████▀▀▀▀▀▀▀░ ███▄░░░▀▀░░▄▄████████▀▀▀▀░░░░░░░░░░░░░ ██████▄▄▄▄██████▀▀░░░░░░░▄▄░░░░░░░░░░░ ██████████████████▄▄▄░░░▀██▀░░░░░░░░░░ ████████████████▀▀▀▀▀▀▀░░░░░░░░░░░░░░░ █████████████████░░░░░░░░░░░░░░░░░░░░░ ███████████████████▄▄▄░░░░░░░░░░░░░░░░ ██████████████████████████▄▄▄▄▄▄ seriously this is bait
Auhrii
#164049267Monday, June 08, 2015 10:20 PM GMT

Quick, everyone man the mass drivers! We must fire this thread to the top again!
Auhrii
#164280657Thursday, June 11, 2015 6:35 PM GMT

Initiating thread revival.
ShiraWolven
#164281989Thursday, June 11, 2015 6:52 PM GMT

So you mean a "Water" material for a part? Yeah, I can agree with this. Or rather, two water types. One being the "classic" blocky water, one being the new smooth water dependent on whether you've converted your terrain map to Smooth or not.
Auhrii
#164282939Thursday, June 11, 2015 7:05 PM GMT

Yeah, would also help with lower-end machines to have an option for that.

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