AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
Since voxel water was updated with the smooth terrain update, I've wanted to replace my old brick-based inanimate water with it, but there are a few major problems; first of all, because it's locked to the 4x4 voxel grid, it often doesn't align with my block-based terrain and buildings. Secondly, I can't make really small pools of it without seeing the edges sloping downwards or the wave animation making the water clip through the bottoms of said pools.
What I propose is this: a variation of this new water as a type of brick - resizable, recolourable and with the option to toggle the water physics (I'd like to implement my own swimming mechanics so they fit in better with my games). If this could be done, I'd greatly appreciate it. The ability to change the animation (wave height, flow direction (is that still a thing?)) would also be cool, but I don't personally view it as important. I dunno, up to anyone who replies, I guess.
Before anyone suggests it: I can't simply move all my terrain to align with the voxel grid, because I often have many pools of water at odd elevations compared to each other. It just wouldn't fit. |
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AtarruJoin Date: 2011-09-02 Post Count: 206 |
Supported since the old roblox water.
~I am he who knows not why he's still here~ |
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AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
I can't think of a more imaginative way of saying "bump".
Oh, wait... by describing my problem, I have solved it. |
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AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
Bumping is now obsolete. I shall instead fire this thread back into the first page by using a mass driver. |
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SkebbyJoin Date: 2013-12-30 Post Count: 3165 |
Support...
It would be cool if normal bricks had terrain properties like with explosions too. |
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AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
Seems like unanimous support so far. If anyone has any ideas that could expand upon this or thinks of any issues, just post them with a brief explanation. |
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422guysssJoin Date: 2012-05-27 Post Count: 15287 |
Support, I would love some red water for a horror game, especially when you can swim in it. Or you could make acid. |
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AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
Amendment to original post: Instead of just being able to toggle water physics in the brick-based water, why not have the ability to toggle it for certain objects? For example, you could toggle it for characters (any bricks in the same model as a humanoid object) and inert models (bricks that don't have a humanoid present). |
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seriously this is bait |
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AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
Quick, everyone man the mass drivers! We must fire this thread to the top again! |
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AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
Initiating thread revival. |
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So you mean a "Water" material for a part? Yeah, I can agree with this. Or rather, two water types. One being the "classic" blocky water, one being the new smooth water dependent on whether you've converted your terrain map to Smooth or not. |
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AuhriiJoin Date: 2009-07-04 Post Count: 1104 |
Yeah, would also help with lower-end machines to have an option for that. |
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