WowgnomesJoin Date: 2009-09-27 Post Count: 26255 |
more gnomes! |
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I definitely think you should add a Minigunner, Cost: 200 It has a longer reload but fires SUPER fast and has OK accuracy and high health, Very Costly but Great in groups, Dmg Per shot would be Low, because of its Rate of Fire, Also add a Floating Fortress Cost 500: It flys which makes it hard for infantry to reach, can 1 shot any infantry [Including MiniGunner Can 3 shot a heavy tank] It also fires explosive rounds.
Buildings:
1. Mini Fortress. Cost: 150 Basicly a fort that can create only Jeeps and Humvees, has 1 heavy and 1 normal turret on it, has less health than a normal Fortress
2. Advanced Barracks Cost: 200 The Advanced barracks is where you buy the MiniGunner and others that could be suggested later on.
That's all I got for now! |
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Maybe an MRAP and landmines or something along that line |
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I bet bereaza is using this to make ideas =.= |
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bbbbendeJoin Date: 2012-05-11 Post Count: 5 |
i had a bomber idea, i would thank it if you would read it
Normal bomber:
A unit with high health and two weapons: a weak gun that does similar damage to the gun of light planes, and a bomb that can only hit ground units and does high damage
Heavy bomber:
Similar to normal bomber but even more health, heavy plane-strenght gun and even stronger bombs
Dive bomber:
A vehicle extremely similar to normal planes but with a weaker gun and an additional bomb similar to the normal bomber's bomb, useful in high amounts against decent defended ground units |
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A new gamemode called 'Domination' where you have to control control points and you cant destroy the main buildings of an enemy but you can still desroy income buildings! plz do this it is a pretty cool idea. |
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1 land mines.
2 troops that are really slow and weak but do great damage, like an RPG soldier.
3 kamikaze troops.
4 special turrets that do higher damage to some troops but don't attack other types.
That's all I got, keep up the great work! |
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DrMelodyJoin Date: 2008-04-19 Post Count: 24 |
[BUILDINGS]
1. Something along the lines of a immobile version of the Artillery unit, but with a larger range and the ability to shoot special types of shells. Such as a fragmentation round that gives bonus damage against units. Or a high explosive round that gives extra damage against buildings. Now this could be spammed and abused, yes. But I think if there was a reasonable price for the building and the shells it could be a interesting addition to the game.
2. WALLS. This is something I've wanted in the game ever since V.1. The walls would work like how you'd expect them to work, as a way to defend and protect areas of importance. I was thinking that these walls could come in three tiers. Light, Medium, and Heavy. Each tier would cost more than the last of course. Light would be the weakest, medium would be stronger than light, etc.
3. Gravity Wells or Ladders. The use for this would be to get your units up to higher places. All the unit would have to do would be to walk near the unit and they would be shot up in the air, allowing the player to guide the unit to higher elevation. This could be useful in maps like "Field"
[IDEAS]
1. A grid based building platform. What I mean by this is that the buildings would snap along a grid to make it easier for more precise buildings. This would be necessary for using walls.
2. Something to do while you wait for the round to end. Let's face it, it's never fun joining in a game with 90 minuets left and you have nothing to do because the guy before you sold everything then left.
3. Different sized energy crystals. The size of the crystals could be static, or dynamic. But the larger the crystal means more energy per minuet, or that you could place more than one power plant on the crystal. |
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Before adding these ideas maybe you should add more moderators, so far every server is getting hacked one way or another, i really suggest fixing that first.However these idea's you posted up are really cool. Good luck and keep developing. |
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Take some things from Age fo Empires. |
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I think more space units are a necessity. In TC2 you can only make 2 units in the space link. I'll let other people decide on that. Also, maybe an underground system? Have underground units cost around 150 per unit and be somewhat invisible, maybe leaving some evidence that it's there to make things fair. Maybe underground carriers? In TC we focus so much above ground, even into space, but we never think about what's below. Maybe a research implementation, to research certain units before you can use them, such as space units, water units and special units.
An anti - underground building to counter the undergrounds. Maybe wall turrets? Turrets that can be inside walls, or another way to implement this is to ADD a turret onto a wall column in the same way walls can be made into a gate for 35$ in TC2. Some other way to get money other than using power, like building a mine into the side of a hill for 200, which gives 25$ a minute. This may vary.
Earlier I discussed adding a research implement. Here are some ideas for that extended. Maybe money boosts, increase the money you get from plants (and mines if that's added) by 10% every time you get the upgrade, and you can get this upgrade a maximum of 5 times, each upgrade costing 200$. Also, if you're indeed adding railways, you could have to research to get them, but research to make them faster, tougher, and maybe be able to add turrets to carts. Certain types of units and tanks may need researching as well, costing at around 50$ per research. This research implementation not only slows down the game, but makes it more interesting as well, adding more powerful units would be justifiable. Ridiculous units made possible.
Also add more types of currency, such as resources. Don't add too many as that would make the game too complicated, but make oil harvest-able, oil rigs not only make money, but harvest oil as well, used in missiles etc. for buildings, perhaps make wood and stone also needed to build, only less. You start of with a lot of wood and stone to get you going to be able to at least build a couple buildings. This is also an excuse to add more aesthetic things such as forests and mountains, and different conditions to each one. Maybe forests can hide your units, mountains giving a defensive bonus etc. I've gone a bit far into this, but I hope you can implement at least one of these ideas. |
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######## troop that ####### the ####### of one ######### to protect from ######### ######. Moderate cost, but same range as #########, and ### health. |
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PLEASE Add some mechanism to stop you from ####### ###### where you are already beat. Thanks. |
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can you add recon units and fog of war??also the available area you can walk on is based on how far your unit is. maybe plane with increasing/ decreasing altitudes and tanks that goes up with all its wheels sticked to the ground not only the front |
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Howabout adding some stuff to research like: Upgrade Powerplant Technology- each Power Plant produce 3 more currency it'll cost 300 to research. seems fair maybe and maybe kinda change the pp appearance to give it that cool high tech look
Or like: Upgrade Ground units weapons and armor- increase ground units dmg by 10% and increase armor or health by 5% or 10% and add like something to the appearance cost maybe like 300$ seems fair maybe
Something like that that may improve the units stats
Oh and maybe: Tower Forcefield(Building)- Anything within the the tower's radius health increases by 20% including buildings or units. Oh and the Tower Forcefrield can be enabled, so when the Tower is on, it reduces your Currency production by 20 or something like that way it wont be overpower. |
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Optional gridplan to make buildings square up.
RAILWAY
Railroads are a great idea
*Have a derail switch/checkpoint in case a foreign/enemy train can't enter in your base if captured
*Make railroad tracks destructable and stealable (not the actual train)
*Need a conductor unit to drive train (can't shoot)
*Get a repairman to repair train tracks that have been destroyed.
*tanks/cars can't shoot out of train cars
*add a certain type of train car that can be shot out of.
*Make trains have a customizable length for transporting more goods.
*Give player a choice to capture the train by severely over powering it,
*Transport Goods between allies with railroads.
SUGGESTIONS
*Roadsystem
*Cargo trucks are a less secure and cheaper way of transporting goods and soldiers
*More than a military war game, Add downtown areas for technology boosts
* a way to close off waterways
*Anti Air Missles
*Mountain terrain
*Mountain Resource
*Wind Power Plant
*Control where your unit goes with points
*Choice to capture enemy units and pay a bit to take them as your own (except trains and planes)
Long battletimes
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