AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
The gun uses RenderStepped now, the gun movement is now smooth.
There is a bug where if you equip rapidly while moving you'll die. |
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SlamdunksJoin Date: 2012-02-10 Post Count: 19622 |
I'm not sure if I were be able to use it in a gunfight.
I think it should be faster. I hate games where you're shooting at eachother and missing in close-combat for 30 seconds before someone wins. The recoil needs to be smooth, not your camera teleporting all over the place.
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then gun movement when you aim is very glitchy also the delay when you run... i dont really know how to scipt but i do build so im just sorta giving feedback to help . |
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SlamdunksJoin Date: 2012-02-10 Post Count: 19622 |
Unless the game's gonna have a first-person lock, you need to keep in mind people will stick their guns through walls and attempt to wallglitch.
▬ Slamdunks ▬ Builder ▬ OT/RT ▬ Add 13k posts ▬ 65$ ▬ 07' w/ proof ▬ |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
What do you mean it should be faster? |
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SlamdunksJoin Date: 2012-02-10 Post Count: 19622 |
The firing rate. And if it doesn't have a high rate of fire, it should at least have good damage.
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
The settings for the gun aren't edited yet. When I ask if you could use it in a firefight, I mean could you transition from Sprinting to aiming, to firing, etc, and being mobile. Can you do all those things fine? |
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SlamdunksJoin Date: 2012-02-10 Post Count: 19622 |
Yep, works fine for me.
Usually in FPS games though, the ADS is hold, and when you release you stop the ADS
▬ Slamdunks ▬ Builder ▬ OT/RT ▬ Add 13k posts ▬ 65$ ▬ 07' w/ proof ▬ |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
okay, I can do that. |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
Comments, questions, concerns |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
Gun Movement now uses RenderStepped, making the movement smooth! No more death bug either!
Tell me if you find any bugs.
http://www.roblox.com/games/248891758/Testing-Server-1 |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
Hex was an arena shooter, and it never did very good. |
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SlamdunksJoin Date: 2012-02-10 Post Count: 19622 |
UM I DON'T THINK THE M1911 IS AUTO FIRE
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
The mp5k is the testing gun. The m1911 is only to compare what the gun was like before. Mp5k will be implemented in game, the m1911 will not. |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
Is Crouching a must have? |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
After shooting and getting recoil'd upwards, would you rather you have to manually fight the recoil or it slowly moves back down after you stop shooting? |
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SlamdunksJoin Date: 2012-02-10 Post Count: 19622 |
I guess crouching is needed, if there's gonna be spots you can crawl through, or make it harder for the enemy to shoot you.
▬ Slamdunks ▬ Builder ▬ OT/RT ▬ Add 13k posts ▬ 941$ ▬ 07' w/ proof ▬ |
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SlamdunksJoin Date: 2012-02-10 Post Count: 19622 |
Q and E to peek corners.
▬ Slamdunks ▬ Builder ▬ OT/RT ▬ Add 13k posts ▬ 941$ ▬ 07' w/ proof ▬ |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
Recoil is now much smoother. |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
Brand new smooth transitions system. You can go from Sprinting to Aiming, and back and forth between any action instantly. |
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advice
make ammo gui schmexier |
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im also working on an fps
http://www.roblox.com/games/250919589/Unnamed-FPS
the only problem is that no matter what i do i can't get anyone to play, hence i can't get any suggestions, so mines just sort of sitting there |
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AntiFiterJoin Date: 2009-05-14 Post Count: 12290 |
The gun is done. If you have any suggestions please PM me them. |
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