local chr = game.Workspace.ninetailfox
sound = Instance.new("Sound")
sound.Name = "Explosion"
sound.SoundId = "rbxasset://sounds\\Rocket shot.wav"
sound.PlayOnRemove=true
sound.Volume=1
local player = game.Players:GetPlayerFromCharacter(chr)
if (player == nil) then script.Parent = nil end
sound.Parent=chr.Head
local msg = Instance.new("Message")
msg.Text = "..."
msg.Parent = player
chr.Head.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
wait(2)
msg.Text = "omg"
chr.Head.Mesh.Scale = Vector3.new(1.7,1.7,1.7)
wait(2)
msg.Parent = nil
headsize = 1.7
while headsize<6 do
wait(0)
headsize = ((headsize-1)*headsize)+1
chr.Head.Mesh.Scale = Vector3.new(headsize,headsize,headsize)
end
local pos = chr.Head.Position
sound:Remove()
chr.Head.Parent = nil
for i=1,20 do
local p = Instance.new("Part")
p.formFactor = 2
p.Size = Vector3.new(1,.4,1)
p.BrickColor = BrickColor.new(21)
p.Position = pos + Vector3.new((math.random()-.5),.2*i,(math.random()-.5))
local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
p.Velocity = 100 * v
p.Transparency = math.random()/2
p.Parent = game.Workspace
end
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