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xCrazyBlox
#166009195Tuesday, June 30, 2015 12:41 AM GMT

ROBLOX should add a keyboard that you do not type with, but used for commands. For example if you press R to reload, mobile will be able to click R and they will reload. So that way more games can support mobile without having to add a GUI for mobile users.
palav
#166085820Tuesday, June 30, 2015 6:17 PM GMT

How would you move and use it?
xCrazyBlox
#166104881Tuesday, June 30, 2015 9:48 PM GMT

It is a tiny button in the corner of the screen, you click it, and press the activation button for that game (ex: R; Reload)
palav
#166105946Tuesday, June 30, 2015 9:59 PM GMT

I have a better idea, or at least I think I do. On the bottom of the screen, you get 5-10 boxes, big enough to recognize what letter you are pressing. You can change what letters are in each box, and hide them by clicking the eye thing in the top right corner. Space saving, and efficient.
xCrazyBlox
#166887970Wednesday, July 08, 2015 4:12 AM GMT

That's what I was thinking, not like a big thing on your screen that would just be stupid
MarkSill
#166889617Wednesday, July 08, 2015 4:30 AM GMT

Games can already add this on their own quite easily.
penapox
#166889837Wednesday, July 08, 2015 4:33 AM GMT

The point of this thread is that you DON'T have to script it. Not many people have loleris scripting skills, right? "Too bored to do anything" -penapox
Lumez
#166890368Wednesday, July 08, 2015 4:39 AM GMT

ContextActionService is extremely easy to use and does this quite well. On the other hand, some games don't use it, meaning keyboard bindings can't be used on mobile in those games. Partial support.
MarkSill
#166891210Wednesday, July 08, 2015 4:49 AM GMT

Not every keyboard binding needs to be visible at all times, and as such would need to be scripted anyway. There is no reason to add a default touch button to keyboard bindings.

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