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CyborgDonut
#166955249Wednesday, July 08, 2015 8:26 PM GMT

I just recoded my leaderstats to take savedata but now I'm experiencing a problem with my points giver, it worked fine before and I havent touched my points giving script for months so I kinda dont remember what I did to get it to work last time. Anyway, Heres the coding. I'm not sure if I just messed up in thew leaderstats coding or not because it no longer says points for the name, it says Value. ohh so confusing. I get this error in the output Workspace.Map1.TeleporterA.+Points:16: attempt to index local 'Points' (a nil value) ------------------------- onPlayerAdded: ------------------------- local DataStore = game:GetService("DataStoreService"):GetDataStore("FEDSC") game.Players.PlayerAdded:connect(function(player) local stats = Instance.new("IntValue", player) stats.Name = "leaderstats" local points = Instance.new("IntValue", stats) points.name = "Points" local coins = Instance.new("IntValue", stats) coins.Name = "Coins" local key = "player-"..player.userId local savedValues = DataStore:GetAsync(key) if savedValues then --Save fortmat: {points, coins} points.Value = savedValues[1] coins.Value = savedValues[2] else local valuesToSave = {points.Value, coins.Value} DataStore:SetAsync (key, valuesToSave) end end) ------------------------- playerLeaving (saving): ------------------------- local DataStore = game:GetService("DataStoreService"):GetDataStore("FEDSC") game.Players.PlayterRemoving:connect(function(player) local key = "player-"..userId --Save key: {points, coins} local valuesToSave = {player.leaderstats.Points.Value, player.leaderstats.Coins.Value} DataStore:SetAsync end) ------------------------- +Points ------------------------- local ting = 0 --debouncer function onTouched(hit) if ting == 0 then --debounce check ting = 1 --activate debounce check = hit.Parent:FindFirstChild("Humanoid") --Find the human that touched the button if check ~= nil then --If a human is found, then local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human local stats = user:findFirstChild("onPlayerAdded") --Find moneyholder if stats ~= nil then --If moneyholder exists then local Points = stats:findFirstChild("Points") --Get money Points.Value = Points.Value +10 --increase amount of money by the number displayed here (500) wait(.5) --wait-time before button works again end end ting = 0 --remove debounce end end script.Parent.Touched:connect(onTouched)
CyborgDonut
#166955386Wednesday, July 08, 2015 8:27 PM GMT

onPlayerAdded, playerLeaving, and +Points are all separate scripts.

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