of     1   

Player1unknown
#166957459Wednesday, July 08, 2015 8:46 PM GMT

this is the script and were you see >> everything in here<< is what i added to it and then it stopped working. can you tell me how i can add that part so this works again. local sp = script.Parent local coil = sp.SecondaryCoil local toroid = sp.Toroid local segmentlength = 5 local varience = 5 local timetofade=.8 function raycast(spos,vec,currentdist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*currentdist),sp) if hit2~=nil and pos2 then if hit2.Transparency>=.5 or hit2.Name=="Handle" then local currentdist=currentdist-(pos2-spos).magnitude return raycast(pos2,vec,currentdist) end end return hit2,pos2 end function zap(targetpos) if targetpos then local m = Instance.new("Model") m.Name = "Lightning" local lastpos=toroid.Position local totalsegments=math.ceil(25/segmentlength) local direction=(targetpos-toroid.Position).unit local struck=false for i=1,totalsegments do if not struck then local entropy=Vector3.new(varience*((math.random()*2)-3),varience*((math.random()*2)-3),varience*((math.random()*2)-3)) local newpos=toroid.Position+(direction*(60*(i/totalsegments)))+entropy local hit,endpos=raycast(lastpos,(newpos-lastpos).unit,(lastpos-newpos).magnitude) local l=Instance.new("Part") l.CanCollide=false l.Anchored=true l.Material=("Neon") l.BrickColor=BrickColor.new("Toothpaste") l.formFactor="Custom" l.Size=Vector3.new(.2,.2,.2) >>l.Instance.new("Explosion") l.Explosion.BlastPressure=1000 l.Explosion.BlastRadius=4<< l.CFrame=CFrame.new(lastpos,endpos)*CFrame.Angles(math.pi/2,0,0)*CFrame.new(0,-(lastpos-endpos).magnitude/2,0) local mesh=Instance.new("CylinderMesh") mesh.Scale=Vector3.new(.35,(lastpos-endpos).magnitude,.35)*5 mesh.Parent=l delay(0,function() for i=1,timetofade/(.1) do wait(.1) l.Transparency=i/(timetofade/(.1)) end end) l.Parent=m if hit and hit.Parent~=nil then struck=true local h=hit.Parent:FindFirstChild("Humanoid") if h then h:TakeDamage(1) end end toroid.Fire:Play() lastpos=endpos end end m.Parent=game.Workspace game:GetService("Debris"):AddItem(m,1.5) end end function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 1 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do local prob = math.random(1, 3) local gg = findNearestTorso(toroid.Position) if gg then for i = 0, prob do zap(gg.Position) end else for i = 0, prob do local xen = math.random(-600,600) local yen = math.random(10,100) local zen = math.random(-600,600) local plrob = math.random(1,2) if plrob == 1 then zap(Vector3.new(toroid.Position.X+xen,yen,toroid.Position.Z+zen)) end end end wait(1) end

    of     1