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PutYourNameHere2
#167656421Wednesday, July 15, 2015 2:16 PM GMT

Before there were price floors nbc players were able to buy a new outfit any day that they wanted, because the average price was 2 robux or 10 tickets. And this was great, because war clans were able to have something recognizable to identify their members during raids and stuff. However, the price floors came along, and people could no longer afford the clothing. (Remember that at first the price floors were 25 robux and 300 tickets? Thankfully we weren't stuck with that. But the price floors in general are a bad idea) Now people making the shirts can't make as much robux because they lost most of their buyers. War clans also weren't able to have a good way to identify their members that were nbc that wouldn't or couldn't buy their clothing. Also, when roblox's currency system was started, the intended ratio of robux to tickets was 1 to 10. Right before price floors started the ratio was about 1 to 8 or 9 I think, so when price floors started, people took advantage of that to get a better deal on the shirts, and a ton of tickets went into the system, lowering the value, so now the ratio is 1 to 16. That sort-of helped the nbc people who wanted shirts and pants, but it hurt those that wanted hats or gear that cost robux. Before we start a riot about overthrowing roblox, let's look at their point of view. They thought that even though nbc people wouldn't be able to afford the clothes, the builders club people would, and it would increase the profits. As for the issue about hats that cost robux, the point of the hats costing robux is so that builder's club people get extra bonuses that nbc people don't get. However, their vision of the economy wasn't right. That doesn't mean that we can't forgive them and make a compromise. Perhaps they could drop the price floors to 2 robux, 25 tickets. Or, if they don't want to do that, let the nbc people make their own clothes, but not be able to sell them. (I'm sorry, but bc people payed, so they deserve some advantages.) I don't think that both of those ideas would work together, because if you do both, then you would just decrease the sellers' profits even more. Roblox, you must choose one of these compromises to make this website a better place for your users.
IronForumer
#167656783Wednesday, July 15, 2015 2:24 PM GMT

Several moderators/admins of the ROBLOX staff have stated it won't change or go away any time in the near future several times. le expert of rustling jimmies
PutYourNameHere2
#168302292Tuesday, July 21, 2015 2:03 PM GMT

In the near future. But that means it could happen eventually.
PreInfinity
#168302574Tuesday, July 21, 2015 2:08 PM GMT

High price floors brought me in over 4k R$ in one shirt only in a couple days. But with the high prices, the amount of copied clothing has increased tremendously. Its not worth it. I cant stand clothing copiers. I sort of support price floors the way they are though.
GooglyEyedNinja
#168304346Tuesday, July 21, 2015 2:34 PM GMT

WNTS
MissMonster111
#168305155Tuesday, July 21, 2015 2:46 PM GMT

So stupit i want some clothing instead of waiting 10 days to get 100 tix
Sulfone
#168307792Tuesday, July 21, 2015 3:17 PM GMT

"Also, when roblox's currency system was started, the intended ratio of robux to tickets was 1 to 10. Right before price floors started the ratio was about 1 to 8 or 9 I think, so when price floors started, people took advantage of that to get a better deal on the shirts, and a ton of tickets went into the system, lowering the value, so now the ratio is 1 to 16. That sort-of helped the nbc people who wanted shirts and pants, but it hurt those that wanted hats or gear that cost robux." http://www.roblox.com/games/204295516/TC-rates-over-time-graph Apart from in the Januaries before 2014, the TC rates were already higher than 10 tix for 1 R$. In fact, there was a TC rate spike on the Easter of 2013 higher than the typical rate before 2012 which was gradually lowering throughout the middle of 2013. No, the real cause of TC inflation is the introduction of DevEx. Developers started to, and are still doing it, convert massive amounts of tix (from place visits) into R$. As the focus was getting as much R$ as they could rather than get tix for advertising, TC was quickly flooded with tix and the supply of R$ started lowering. The value of tix plummeted until the DevEx rate doubled and it started flying back up (for some reason I don't know of) until the rates were similar to today's. Additionally rates temporarily jumped back up to 25:1 levels whenever the DevEx maximum payout increased. On the other hand the price floor doesn't seem to have much of an effect by theory, and I don't have enough TC rate history from middle-late 2013 to find a pattern.
BenyBoo7
#169674475Sunday, August 02, 2015 5:50 AM GMT

i really miss it when I could easily buy stuff I wanted

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