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xFL0
#169062565Tuesday, July 28, 2015 4:28 AM GMT

NFL Rulebook/Handbook ------------ TEAM/ROSTER RULES: - If teams have 7 or more, 7v7 must be played. There is no more choosing 6v6 if both teams have 6+. - Subs can be used if only 3 players are there for a team; any less then it’s a forfeit. - Signing only occurs when both Team Owner and Player(s) agree to terms. - Trading only occur when the Coach and Player(s) of both teams agree to the terms, with exceptions. - Releasing only occurs when both Team Owner and Player(s) agree to terms. - Draft picks can be traded. - Drafting signing rights is allowed. - Contracts ARE allowed but REQUIRED. FIELD RULES: -Players are NOT allowed to pass the yellow line on the sideline if on the bench GAME PLAY: - 4 quarters, 8 minutes - 4 downs, FD = 10 yards - Teams are given 3 time outs per half - Clock is stopped after: Kick offs, turn over on downs, play goes out of bounds, ball is spiked, incomplete passes, time outs, etc. **KEY ABBREVIATIONS** KO: Kickoff (Referee approval of kicking the ball) PC: Play Clock (Referee approval of offense hiking the ball) PAT: Point After Touchdown (Referee approval of going for 1 or 2 points after a touchdown) OTO/OTI: Official Time Out/Time In (Referee timeout/time in to discuss a call or malfunction during a game) OVERTIME: - No onsides in OT. - 1 period of OT, (6 minutes long) OT rules: - If team A scores a TD, the game is over and team B loses. - If team A scores a FG, team B has a possession to tie or win. - If team A lets up a safety, the game is over and team B wins. - If team A throws a pick and the team B kicks a FG or gets a TD, team B wins. - If it is in regular season and OT ends still tied, it will go into the standings as a tie. - If it is in playoffs and OT ends still tied, another OT will be added until the game is decided. - Auto Punt is applied in OT. SPECIAL TEAMS: - ALL KICKS MUST BE DONE INSIDE HASHES - Auto-punts are not required with 3 or under minutes in the 2nd and 4th quarter. - ALL punts must be kicked within 3 seconds previous of a snap. - Kick offs are done at the 35, on 90 or less power. Receiving team cannot go past their 45, prior to a kick. - Away team chooses heads or tails before regulation or OT. Home team chooses what side they defend and it switches at half time. - 2 onsides are given to per team for the WHOLE game. - Onsides can be kicked at any KO period of the game. - Onsides MUST go ATLEAST 10 yards, may go up to a 15-20+ yards requirement due to flags. - Line of scrimmage on PATs/2pt is at the 10 yard line, PAT kicker cannot be past the 20 yard line. - Field goal power must be 80. OFFENSE: - CENTER REQUIRED, SNAPPING REQUIRED. Snap count is allowed, silent snap is allowed QB can say “Hike” as many times as he wants but the play doesn’t start until the QB moves which allows both teams to cross line of scrimmage. - No pushing off your CB, no setting picks for other players on your team. - Once you have one forward pass you cannot pass forward again. - QB may rush after 7(SEVEN) seconds. - A WR cannot receive the ball if they voluntarily run out of bounds and comeback in. If a CB pushes them then they can still receive pushes them out of bounds a pass once back on the playing field. - A WR must touch the ground with both feet for it to be ruled complete; if a WR catches it in air and lands out of bounds it is incomplete. 3 SECOND FUMBLE RULE: - If a player is tackled, the football is still live for 3 seconds, if the player drops it or throws it, it’s considered a fumble. DEFENSE: - On hand offs, the defense may not jump over blocks before the RB crosses the line of scrimmage. - Rushers cannot jump over a blocker if they are behind the line of scrimmage blocking for the QB. ILLEGAL FORMATION: - Offense & Defense stacking on each other's head is NOT allowed. It IS allowed on KO. - Offense not snapping the ball. FLAG AMOUNTS: Off sides - 5 yards - Player is lined up on wrong side of line of scrimmage after hike is called. ENROACHMENT - 5 yards - Defense jumps the line of scrimmage before hike is called. Usually called when an offense uses snap count. FALSE START - 5 yards - Offense jumps the line of scrimmage before hike is called or before the QB moves. PASS INTERFERENCE - 5 yards - WR pushes off or sets pick. - CB pulls out a ball on the WR. HURDLE FLAG - 5 yards - Player jumps without catching or being on defense during a play. DOUBLE JUMP (DBL) – Down at spot - Player jumps twice, first jump receiving ball, 2nd being the jump after the reception. OVER THE BLOCKER - 5 yards - A rusher jumps over blocker during run play. - A rusher jumps over a blocker that is blocking for the QB. 2 BALLS - 5 yards - The offense has 2 balls out when hike is called. UNSPORTSMANLIKE CONDUCT - 5 yards - A player is complaining, insulting, etc. HOLDING - 10 yards - A player takes out a ball and tackles someone. TOO MANY MEN – 5 yards - A team has 8 or more men on the field. WARNINGS: - Players are given warnings by referees for complaining, insulting, etc. --- After one warning you are subject to ejection. - Referees have ALL rights to skip warning if it is drastically needed. - You are subject to suspension if you are ejected from a game. Stadium Requirements: - All teams will have a stadium approved by the Commissioner - xFL0 or Kingrayy123 must approve all stadiums, they must have: proper tackle, scoreboard, admin, football, team spawns, FD chains with hopper bin tool, coin. TEAM REQUIREMENTS: - All teams must have uniforms for EVERY game. - All teams must remain active ( Practice/Scrimmage at least 2 times a week) - All teams must have helmets created and put as a model. - All teams must have 10+ players on the roster.
xFL0
#169062634Tuesday, July 28, 2015 4:29 AM GMT

--Stat Sheet-- Box Score - [TEAM 1] (SCORE) @ (SCORE) [TEAM 2] ?:?? PM EST(GAMETIME) - ?/??/??(DATE) Game Reffed by: Stats taken by: PASSING: (TEAM ABBREVIATION)PLAYER - 0/0 | 0 PASSING TD | 0 PASSING INT | 0 PASSING YARDS | RUSHING: (TEAM ABBREVIATION)PLAYER - 0 RUSHING TD | 0 RUSHING YARDS | RECEIVING: (TEAM ABBREVIATION)PLAYER - 0 RECEIVING TD | 0 RECEIVING YARDS | DEFENSE: (TEAM ABBREVIATION)PLAYER - 0 INT | 0 SACK(S) | SPECIAL TEAMS: (TEAM ABBREVIATION)PLAYER - 0 KR TD | 0 PAT BLOCK |

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