you could do the same with fire
local tool = script.Parent
local player = script.Parent.Parent.Parent
DB = false
tool.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
if DB == false then
local explosion = Instance.new("Fire")
explosion.Parent = player.Character.Torso
explosion.SparkleColor = Color3.new (255, 255, 0)
DB = true
wait(RechargeTime)
DB = false
explosion:Destroy()
end
end)
end)
Actually, idk if its flame, or fire.. never really used fire in scripting q_q. |