LekisonJoin Date: 2014-07-20 Post Count: 2208 |
omg I swear to god I was thinking about this a week ago but support anyways |
|
|
More support pylons installed! |
|
s_oJoin Date: 2011-04-20 Post Count: 9677 |
CSG Modeller
use it correctly and you can curve parts
☁ |
|
|
@coolstorm543
Lmao you're dumb af. How do you not know how to make a circle with a hole in it? [2] |
|
|
"Since people keep stating CSG can do what OP suggests, I'll have to explain something:
CSG is NOT the same as "bending" a brick. Bending a brick means you are manipulating its vertices in a manner similar to a 3D modeling program. The resize tool in ROBLOX Studio works in much the same way as moving a mesh's vertices. Resizing a 2x2 brick into a 2x4 brick simply involves moving 4 vertices. "Bending" a brick simply means that your moving and rotating 4 vertices, the game adding more vertices in the middle to make the curve." - Danny
@Danny finally someone gets what I am saying.
|
|
AxiliyahJoin Date: 2013-11-28 Post Count: 2633 |
"Since people keep stating CSG can do what OP suggests, I'll have to explain something:
CSG is NOT the same as "bending" a brick. Bending a brick means you are manipulating its vertices in a manner similar to a 3D modeling program."
You can still do the same effect with CSG.
"The resize tool in ROBLOX Studio works in much the same way as moving a mesh's vertices. Resizing a 2x2 brick into a 2x4 brick simply involves moving 4 vertices."
Sorry but that's incorrect, you are only moving 2 verticles when you resize a 2x2 "brick" into a 2x4 "brick", since it's a 2-dimensional object. 2-dimensional squares only has 4 verticles, and 3-dimensional cubes has 8 verticles.
" "Bending" a brick simply means that your moving and rotating 4 vertices, the game adding more vertices in the middle to make the curve."
Yes, and you can still do the same effect with CSG. Just insert 2 parts, and rotate the 2nd part like how you want to bend it. After that, just connect them and make it into a union. There you go, you've now made a brick that looks like it has been bended. However, if you wanted it to look more smooth, just do the same thing but with more smaller parts.
|
|
|
Again... that is using 3 bricks to just make a curve, and even more to make it look smooth. That also takes a lot of time. I rather just place one brick and bend it just like you would re-sizing, but you are bending it instead... |
|
|
AxiliyahJoin Date: 2013-11-28 Post Count: 2633 |
Just learn basic math and geometry.
You will be able to make your dreams come true on Roblox, and perhaps in real life too. |
|
OrionIdeaJoin Date: 2013-09-20 Post Count: 1172 |
OP has a good point. I tried CSG and it takes such a long time to do something complex, this idea would be easier so when you want a hollow cylinder you need only ONE part, not two. Anyone who disagrees with this are just noobs who don't understand S&I nor the purpose of this thread. Please, anyone who's gonna jump in and say "scr1p7aBlE", please take your tl;dr-ness somewhere else. |
|
|
One word: CSG.
But support. |
|
|
oh yeah
you have to spend lots of time bending everything and flaring stuff
and you would have to use bolts
but if you used groove joint pliers on bolts your whole game would delete itself |
|
AxiliyahJoin Date: 2013-11-28 Post Count: 2633 |
@OrionIdea
"OP has a good point. I tried CSG and it takes such a long time to do something complex, this idea would be easier so when you want a hollow cylinder you need only ONE part, not two. Anyone who disagrees with this are just noobs who don't understand S&I nor the purpose of this thread. Please, anyone who's gonna jump in and say "scr1p7aBlE", please take your tl;dr-ness somewhere else."
Please go home, you're drunk. Stop using random words to build up your argument.
A cylinder with a hole in it is way easier to do with CSG than bending a brick. You can make it perfectly symmetric with CSG.
Bending a part into a hollow cylinder? Please, it won't turn out as good as CSG, since they would collide through eachother, and it would be alot more time consuming bending the brick to a hollow cylinder.
Also 1 or 2 parts doesn't make any big difference, since a union is rendered as 1 part.
And nobody said "scr1p7aBlE" or scriptable, because it isn't even scriptable.
>please take your tl;dr-ness somewhere else
>tl;dr
Do you even know what tl;dr mean? Yet again, nobody said tl;dr, and I'm repeating it for you again. Stop using random words to build up your argument. Calling people noobs who doesn't agree with something does NOT make your argument any better.
Please read through all posts before you >jump in and say< "lol u noob plz get out bcuz u don't agree with OP".
Your argument is invalid. |
|
My_GarageJoin Date: 2015-07-08 Post Count: 57 |
Pad is so right.
PAD FOR PRESIDENT
GO LIL' GIDEIN! |
|
|
While it's an interesting concept, there are numerous problems that both players and staff would encounter.
~I'm not racist |
|
|
It's simple to make a cylinder with a whole in it with unions, yes, but on the other hand when you are trying to make something more complex, it would take hours to do whereas you could just bend a part could take only a couple minutes maybe seconds if you know what you are doing. Basically using one part and bending it into what ever you want instead of using brick after brick after brick and union them. Takes way too much time. Even for a simple arch. |
|
|
xdude52Join Date: 2012-12-24 Post Count: 15576 |
Support. |
|
|
While Pad does make some fantastic points, I still think people are yet forgetting what OP means...Huskywarrior25 means with ONE basic part, one factor (of a part so-to-speak). Using CSG is two parts, not just one.
Read the post thoroughly before commentating, it'd help not waste everyone else's time. Husky makes some good and valid points, I would love to see something similar to this in the future, so, definitely support!!
I'm a new robot, Jimmy. |
|
|
adchand2Join Date: 2014-03-28 Post Count: 35 |
I am dankest of them all |
|
|
Support, is this like smoother c-framing? |
|
AxiliyahJoin Date: 2013-11-28 Post Count: 2633 |
Well, it would cause physic issues.. |
|
|
|
@Greg, depending on how Roblox admins make it.. but it should be.
@American, Thank you. |
|