local AvailableBricks = {
["Basic"] = 100,
}
I believe that's a dictionary, the layout is as follows;
["name"] = chance of spawning
The only problem I have, is actually 'returning' the chance of it being able to spawn. For example, every time the player clicks the button, the 'basic' brick will always spawn... so on so forth.
How would I do this?
If not you, then who? If not now, then when? |