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KEVEKEV77
#170478277Sunday, August 09, 2015 5:21 AM GMT

I am using this image http://www.roblox.com/asset?id=141066192 Ok so. How do I get it ready? I have a cursor that is draggable. I want it based on scale. So, can you post some code here to help? Sorry, theres no scripting helpers anymore so this may be the wrong place.
KEVEKEV77
#170485148Sunday, August 09, 2015 6:43 AM GMT

aaa
lego555444
#170486266Sunday, August 09, 2015 6:58 AM GMT

Bricks can't be color3 unless they're mesh.
NetherZero
#170486976Sunday, August 09, 2015 7:07 AM GMT

Wrong, bricks can be colored using color3. Color is a color3 property of brick that doesn't show in studio properties. brick.Color = Color3.new(math.random(),math.random(),math.random())
LegendaryAccount
#170489639Sunday, August 09, 2015 7:45 AM GMT

nether that does not exactly use color3 it just rounds it to the nearest brick color
KEVEKEV77
#170559571Sunday, August 09, 2015 9:51 PM GMT

no.^ And I want a gui, not a brickcolor
KEVEKEV77
#170559794Sunday, August 09, 2015 9:54 PM GMT

Please! F3x does it perfectly when you color fire and smoke. cntkillme, any help?
Zawie
#170559842Sunday, August 09, 2015 9:54 PM GMT

use the color wheel instead so you can do the 3 thing
KEVEKEV77
#170560067Sunday, August 09, 2015 9:56 PM GMT

Can you give me a link to a free one? f3x does that with a square btw.
KEVEKEV77
#170560386Sunday, August 09, 2015 9:59 PM GMT

a
KEVEKEV77
#170561139Sunday, August 09, 2015 10:06 PM GMT

aaaaaa
KEVEKEV77
#170574899Monday, August 10, 2015 12:23 AM GMT

aaa
KEVEKEV77
#170604988Monday, August 10, 2015 5:16 AM GMT

I have made a RGB to RYB. Wil I need it?
KEVEKEV77
#170671149Monday, August 10, 2015 8:25 PM GMT

HALPPPPPPP
KEVEKEV77
#170832726Wednesday, August 12, 2015 12:56 AM GMT

aaaa
Altable
#170834218Wednesday, August 12, 2015 1:09 AM GMT

You need a function to convert hsv to rgb. local image -- image instance local point -- point in the picture local hue = (point.x / image.AbsoluteSize.X) * 360 local saturation = (point.y / image.AbsoluteSize.Y) local value = 1 local rgb = HSVToRGB(hue, saturation, value) I don't guarantee that this code is fully accurate
KEVEKEV77
#170841726Wednesday, August 12, 2015 2:10 AM GMT

how do i make tha?
KEVEKEV77
#170844592Wednesday, August 12, 2015 2:34 AM GMT

function HSVToRGB( hue, saturation, value ) -- Returns the RGB equivalent of the given HSV-defined color -- (adapted from some code found around the web) -- If it's achromatic, just return the value if saturation == 0 then return value; end; -- Get the hue sector local hue_sector = math.floor( hue / 60 ); local hue_sector_offset = ( hue / 60 ) - hue_sector; local p = value * ( 1 - saturation ); local q = value * ( 1 - saturation * hue_sector_offset ); local t = value * ( 1 - saturation * ( 1 - hue_sector_offset ) ); if hue_sector == 0 then return value, t, p; elseif hue_sector == 1 then return q, value, p; elseif hue_sector == 2 then return p, value, t; elseif hue_sector == 3 then return p, q, value; elseif hue_sector == 4 then return t, p, value; elseif hue_sector == 5 then return value, p, q; end; end; local image = script.Parent.ColorSquare -- image instance local point = colorCursor -- point in the picture while wait() do local hue = (point.AbsolutePosition.X / image.AbsoluteSize.X) * 360 local saturation = (point.AbsolutePosition.Y / image.AbsoluteSize.Y) local value = 1 local rgb = HSVToRGB(hue, saturation, value) script.Parent.PrimaryColor.BackgroundColor3 = Color3.new(rgb); end Dont work, BUT it worked once but wouldnt update
KEVEKEV77
#170844732Wednesday, August 12, 2015 2:36 AM GMT

I snactched it from f3x hehehe
KEVEKEV77
#170845650Wednesday, August 12, 2015 2:43 AM GMT

aaaaaa
KEVEKEV77
#170846180Wednesday, August 12, 2015 2:48 AM GMT

print(Color3.new(rgb)) >0,0,0 print(rgb) >nil wut?
KEVEKEV77
#170846421Wednesday, August 12, 2015 2:50 AM GMT

:(
KEVEKEV77
#170846829Wednesday, August 12, 2015 2:54 AM GMT

guys :(
KEVEKEV77
#170847482Wednesday, August 12, 2015 3:00 AM GMT

i will tell u a joke :D
Altable
#170847525Wednesday, August 12, 2015 3:00 AM GMT

For what I've seen of your code, gui object point isn't being moved. Either move it to the position of the mouse, or use the mouse coordinates instead. local mouse = player:GetMouse() while wait() do local mousePosition = Vector2.new(mouse.X, mouse.Y) - image.AbsolutePosition -- mouse position relative to image local hue = (mousePosition.X / image.AbsoluteSize.X) * 360 local saturation = (mousePosition.Y / image.AbsoluteSize.Y) local value = 1 local rgb = HSVToRGB(hue, saturation, value) script.Parent.PrimaryColor.BackgroundColor3 = Color3.new(rgb); end

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