of     1   

Avatar_Korra
#170531132Sunday, August 09, 2015 5:18 PM GMT

When you switch modes (angle/move) when an arm is selected, the entire character moves over a few studs in that arm's direction in proximity to the torso. For example, if the right arm was selected and you switched from angling it to moving it, the entire character would glitch two studs to the right.
Avatar_Korra
#170531277Sunday, August 09, 2015 5:20 PM GMT

Also make animations compatible with all tool welds. The current animations are only compatible with tools whose meshes run along the Z-axis.
Avatar_Korra
#170532575Sunday, August 09, 2015 5:31 PM GMT

Also occasionally animations loop through every keyframe but the last (the one that terminates it), then starts from the beginning and reaches the last. To fix this I have to set two terminating keyframes, but it would be nice to only need to do one.

    of     1