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cloakedyoshi
#170777760Tuesday, August 11, 2015 5:01 PM GMT

So basically, I have an obby that I made. People complained the first version was too difficult, so I toned it down after several angry comments and dislikes. After that, the game was still apparently too hard, and has gotten more dislikes for being impossible. What's the point of a game if its NOT supposed to be challenging? Am I just supposed to ignore the 21 dislikes that are all from people who found the game too hard? I know the game isn't impossible or that hard, because I myself have completed it 30 plus times for testing purposes, and the first person to beat the game was 10. I can specify the game in question if need be, but it's mine. too long did not read below people are disliking and hating my obby because its "too hard" and "impossible" im sick of just ignoring this, how do i cope with it besides making the obby painfully easy?
morash
#170779080Tuesday, August 11, 2015 5:13 PM GMT

You make it frustratingly addictive, like Flappy Bird.
cloakedyoshi
#170779165Tuesday, August 11, 2015 5:14 PM GMT

i cant though its a story-based obby
morash
#170779519Tuesday, August 11, 2015 5:18 PM GMT

Since when did an obby need a story. Obbies that incorporate competition usually do better, such as Flood Escape, Obby Lobby, and The Obby Factory.
cloakedyoshi
#170779671Tuesday, August 11, 2015 5:19 PM GMT

well if i took out the story, my obby in particular wouldn't exactly have a point besides the fact, the obby has been done since april, and works just fine

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