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HopperBins
texastyaust
Join Date: 2009-02-08
Post Count: 2735
#170975028
Thursday, August 13, 2015 3:55 AM GMT
How am I to force the humanoid to select the HopperBin if I'm making a custom backpack, :Equip doesn't work.
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instawin
Join Date: 2013-06-04
Post Count: 8777
#170977369
Thursday, August 13, 2015 4:16 AM GMT
weird, are you sure humanoid:EquipTool(yourHopperbin) wouldn't work, despite it being a hopperbin? thought it would but whatever
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texastyaust
Join Date: 2009-02-08
Post Count: 2735
#171095571
Friday, August 14, 2015 2:39 AM GMT
It should work, wiki says BackpackItem which includes tools and hopperbins :\
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texastyaust
Join Date: 2009-02-08
Post Count: 2735
#171209749
Saturday, August 15, 2015 12:13 AM GMT
Anyone got any ideas?
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Zawie
Join Date: 2010-07-04
Post Count: 6338
#171210168
Saturday, August 15, 2015 12:18 AM GMT
it should work why do you think it doesnt? you know hopper bins stay in backpack when equipped
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texastyaust
Join Date: 2009-02-08
Post Count: 2735
#171210957
Saturday, August 15, 2015 12:26 AM GMT
I think this because I put a script in it that says print("Hello Child") and tried doing game.Players.Player1.Character.Humanoid:EquipTool(toollocation) and it didn't print anything
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Zawie
Join Date: 2010-07-04
Post Count: 6338
#171211026
Saturday, August 15, 2015 12:26 AM GMT
if you have filteringenabled i don't think serverscripts can run in hopperbins
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texastyaust
Join Date: 2009-02-08
Post Count: 2735
#171211619
Saturday, August 15, 2015 12:32 AM GMT
it's a localscript
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texastyaust
Join Date: 2009-02-08
Post Count: 2735
#171211670
Saturday, August 15, 2015 12:32 AM GMT
sorry for not clarifying
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