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ItsWayne
#171173118Friday, August 14, 2015 6:58 PM GMT

How would you make a script that when you touch a brick it displays a certain GUI and then destroys the brick seconds later.
ItsWayne
#171176719Friday, August 14, 2015 7:28 PM GMT

Bump
ItsWayne
#171187936Friday, August 14, 2015 8:58 PM GMT

Bump
Jokerfied
#171188479Friday, August 14, 2015 9:02 PM GMT

Got to Scripters cause I dont think anyone here knows. Sorry bud. Jokerfied || Sing along to the musical doodle :) ||
iGameAdmin
#171191864Friday, August 14, 2015 9:29 PM GMT

Free models. "ontouch gui" or. make a gui, turn "visible" to off. inside the part part = game.Workspace.Part Function onTouched(hit) Do-
Drakles
#171193763Friday, August 14, 2015 9:45 PM GMT

local partToTouch = game.Workspace:FindFirstChild("partNameHere"); local GUI = partToTouch:FindFirstChild("GUINameHere"); local debounce = false; partToTouch:connect(function(hit) if debounce == false then debounce = true if hit.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFromCharacter(hit.Parent); local playerGUI = player:FindFirstChild("PlayerGui"); local clone = GUI:clone(); clone.Parent = playerGUI wait(3) partToTouch:Destroy() end wait(1) debounce = false end end Life is short, so grip it and rip it.
ItsWayne
#171199501Friday, August 14, 2015 10:37 PM GMT

@Drakles it's not working...
Drakles
#171201268Friday, August 14, 2015 10:54 PM GMT

Obviously changed partNameHere and GUINameHere to the name of the part and GUI. Insert the GUI into the part being touched, and then try. Life is short, so grip it and rip it.
ItsWayne
#171281682Saturday, August 15, 2015 3:01 PM GMT

I tried it, still doesn't work....

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