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basically this value is how heavy the brick is
something like this would be really interesting to see, because you only really see "anti gravity" or "high gravity" on Humanoids.
http://web.roblox.com/1-item?id=290265285http://web.roblox.com/2-item?id=290185189http://web.roblox.com/3-item?id=290185210 |
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What would you use weight for? |
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Could be scriptable
but support! |
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I support I really would like to see that (No one would care a SINGLE bit to script this. So thats why I'm not gonna say "scriptable") |
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@wonderful
For more realism. Things can be weightless or weight a realistic amount. Not everything that isn't anchored can be thrown or moved by a player. They all have a weight to them. Players could even be crushed if this were added.
It's a pretty good idea. |
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Once again - what would it be used for? Weight wouldn't affect gravity. |
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just use bodyforce
no scripting required, just insert bodyforce object in brick and experiment with values |
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SORRY I was typing that before you responded! Support. |
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After 3 years in development this brick has been worth the weight |
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@OptimizedPrime
HA! I get it.
This idea is great. Support! |
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Uh this isn't working
This is what I get for working on roblox |
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What about if weight would depend on material and size?
I once was making balance with completely same bricks. I didn't see any balance. Somehow one brick was heavier than other.
Partialy support. |
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Support
It'd also make contraptions easier |
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Support!
This would be really interesting to see.
mk |
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yeox769Join Date: 2010-06-21 Post Count: 8907 |
@Wonderful
Maybe it'd be used for an unanchored block, determining how quickly it falls.
http://www.roblox.com/bluetexting-is-the-new-image-embedding-item?id=291659323 .:[Transmission end.]:. |
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Support.
But could be scrip- SHUT UP
Do you really think everyone has the time or patience to learn how to script? Maybe just try letting things be simple for once.
But in all seriousness I support this idea. |
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"Maybe it'd be used for an unanchored block, determining how quickly it falls."
i was thinking more like the amplitude of the force that's pulling it down, not how fast it falls but
May heaven grant you fortune. |
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You can already achieve this using a BodyForce object with the following formula: y = (gravity (196.2) * mass (Use GetMass())) + newGravity (whatever new gravity force you want per second)
If you want this to be dynamic, you are going to have to use a script. But it is not to difficult to implement if you know how to create objects and use events. |
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Sorry about repeating someone else, I did not notice someone else already suggested making a script for this. If you have a specific use case scenario, I could make you a script to achieve your desired effect. |
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