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tanlolol12345
#172679490Saturday, August 29, 2015 2:04 AM GMT

basically this value is how heavy the brick is something like this would be really interesting to see, because you only really see "anti gravity" or "high gravity" on Humanoids. http://web.roblox.com/1-item?id=290265285http://web.roblox.com/2-item?id=290185189http://web.roblox.com/3-item?id=290185210
wonderful72pike
#172679598Saturday, August 29, 2015 2:06 AM GMT

What would you use weight for?
SuperHero12346
#172679632Saturday, August 29, 2015 2:06 AM GMT

SUPPORT!!!!!!!!!!!!!!!!
zombiedog504
#172679730Saturday, August 29, 2015 2:07 AM GMT

Could be scriptable but support!
PowerGold23
#172679748Saturday, August 29, 2015 2:07 AM GMT

I support I really would like to see that (No one would care a SINGLE bit to script this. So thats why I'm not gonna say "scriptable")
SuperHero12346
#172679782Saturday, August 29, 2015 2:08 AM GMT

@wonderful For more realism. Things can be weightless or weight a realistic amount. Not everything that isn't anchored can be thrown or moved by a player. They all have a weight to them. Players could even be crushed if this were added. It's a pretty good idea.
wonderful72pike
#172679798Saturday, August 29, 2015 2:08 AM GMT

Once again - what would it be used for? Weight wouldn't affect gravity.
extra_spicy
#172679828Saturday, August 29, 2015 2:08 AM GMT

just use bodyforce no scripting required, just insert bodyforce object in brick and experiment with values
wonderful72pike
#172679844Saturday, August 29, 2015 2:08 AM GMT

SORRY I was typing that before you responded! Support.
OptimizedPrime
#172679872Saturday, August 29, 2015 2:09 AM GMT

After 3 years in development this brick has been worth the weight
ragemagick
#172680009Saturday, August 29, 2015 2:10 AM GMT

@OptimizedPrime HA! I get it. This idea is great. Support!
OptimizedPrime
#172680132Saturday, August 29, 2015 2:12 AM GMT

Uh this isn't working This is what I get for working on roblox
aurimukinas
#172706769Saturday, August 29, 2015 10:29 AM GMT

What about if weight would depend on material and size? I once was making balance with completely same bricks. I didn't see any balance. Somehow one brick was heavier than other. Partialy support.
builderwizardwand
#172708414Saturday, August 29, 2015 11:23 AM GMT

support
tanlolol12345
#172709870Saturday, August 29, 2015 12:06 PM GMT

Robloxian2459
#172715129Saturday, August 29, 2015 2:09 PM GMT

Support!
AliveGuest123
#172715265Saturday, August 29, 2015 2:12 PM GMT

Support!
Gregtracy35094
#172715299Saturday, August 29, 2015 2:13 PM GMT

Support It'd also make contraptions easier
Liviekaren
#172716287Saturday, August 29, 2015 2:29 PM GMT

Support! This would be really interesting to see. mk
SuperHero12346
#172868151Monday, August 31, 2015 12:44 AM GMT

Bump!
yeox769
#172868303Monday, August 31, 2015 12:46 AM GMT

@Wonderful Maybe it'd be used for an unanchored block, determining how quickly it falls. http://www.roblox.com/bluetexting-is-the-new-image-embedding-item?id=291659323 .:[Transmission end.]:.
sgtboomblox
#172868421Monday, August 31, 2015 12:47 AM GMT

Support. But could be scrip- SHUT UP Do you really think everyone has the time or patience to learn how to script? Maybe just try letting things be simple for once. But in all seriousness I support this idea.
tanlolol12345
#172869008Monday, August 31, 2015 12:53 AM GMT

"Maybe it'd be used for an unanchored block, determining how quickly it falls." i was thinking more like the amplitude of the force that's pulling it down, not how fast it falls but May heaven grant you fortune.
cjcool12345
#172870240Monday, August 31, 2015 1:06 AM GMT

You can already achieve this using a BodyForce object with the following formula: y = (gravity (196.2) * mass (Use GetMass())) + newGravity (whatever new gravity force you want per second) If you want this to be dynamic, you are going to have to use a script. But it is not to difficult to implement if you know how to create objects and use events.
cjcool12345
#172870386Monday, August 31, 2015 1:07 AM GMT

Sorry about repeating someone else, I did not notice someone else already suggested making a script for this. If you have a specific use case scenario, I could make you a script to achieve your desired effect.

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