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ElectoStriking
#173654830Tuesday, September 08, 2015 4:24 PM GMT

this is the script: wait(1) function electrify() wait() script.Parent.ElectoStriking.Rotation=10 wait(0.2) script.Parent.ElectoStriking.Rotation=350 wait(0.2) script.Parent.ElectoStriking.Rotation=25 wait(0.2) script.Parent.ElectoStriking.Rotation=335 wait(0.2) script.Parent.ElectoStriking.Rotation=40 wait(0.2) script.Parent.ElectoStriking.Rotation=320 end wait(0.5):connect(electrify) as u can c it is meant to make a text label in a gui wiggle around but it doesnt,the output gives this: 17:23:04.358 - ! Joining game '' place 0 at localhost 17:23:04.359 - Connecting to localhost:53640 17:23:04.360 - Connection accepted from 127.0.0.1|53640 17:23:04.551 - Mode 2 failed: "Unable to create D3D device: 887a0004" 17:23:04.552 - Trying mode 3... 17:23:05.051 - StarterGui:RegisterSetCore is not yet enabled 17:23:05.051 - StarterGui:RegisterGetCore is not yet enabled 17:23:05.052 - StarterGui:RegisterSetCore is not yet enabled 17:23:05.053 - StarterGui:RegisterGetCore is not yet enabled 17:23:07.306 - StarterGui:RegisterSetCore is not yet enabled 17:23:07.988 - Players.Player1.PlayerGui.ScreenGui.Frame.LocalScript:21: attempt to index a number value 17:23:07.989 - Stack Begin 17:23:07.990 - Script 'Players.Player1.PlayerGui.ScreenGui.Frame.LocalScript', Line 21 17:23:07.990 - Stack End im wondering if it has something to do with the fact that im using a local script... any idead
ElectoStriking
#173655724Tuesday, September 08, 2015 4:48 PM GMT

bump
EmberCult
#173655835Tuesday, September 08, 2015 4:51 PM GMT

your error occurs in 21st line but the script you posted dont have 21 lines
ElectoStriking
#173655911Tuesday, September 08, 2015 4:52 PM GMT

i have no idea how that happened
ElectoStriking
#173656456Tuesday, September 08, 2015 5:06 PM GMT

so i changed the script a bit and changed it from local 2 a normal one and i no longer have errors but instead have the annoying StarterGui:RegisterSetCore is not yet enabled thing so what do i do
chimmihc
#173657019Tuesday, September 08, 2015 5:18 PM GMT

Well you can tell roblox to stop trying to use things in the core scripts that have not been enabled yet. Muad'Dib

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