^
CSG will indeed increase loading time, like 0.00000000001 seconds per brick since we're just talking about 12 triangles, gg.
Decals and textures not good for large bricks? Wow, you must really be well aware of how pixels work... Decals stretch with the size of the part, but if a decal is only one color, you wouldn't even notice the difference between 1 pixel or 10000 pixels. And also, textures don't stretch, you can decide for yourself how high the quality of a texture is.
SurfaceLights and SurfaceGuis are indeed not ideal, I was just suggested the many, many ways of doing it.
Separate bricks, why just no? It won't take as much loading time as CSG(even though that's not a lot as well) and it doesn't have to load textures and so on. It's just a bit more work to achieve.
And I'd like you not to call me dumb anymore, because yes, you're obviously a lot smarter and better with studio at that 3-visits pokemon place of yours. <3 |