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StayToasted
#174359073Friday, September 18, 2015 1:37 AM GMT

Ok so this is my script to load the saved values -- print 'Loaded' ex.Value = DataStore:GetAsync(key),1 money.Value = DataStore:GetAsync(key),2 but everytime it loads, money.Value turns into ex.Value for example, if i go and test it and ex.Value is 99, and money.value = 0 i leave then come back, it saved, but the values are ex.Value = 99, and money.Value = 99, WHAT AM I DOING WRONG!!!!! ive been trying to figure this out for days please help :i
uglypoe
#174359155Friday, September 18, 2015 1:38 AM GMT

wheres the code where you are setting async
StayToasted
#174382483Friday, September 18, 2015 2:31 PM GMT

its all being set inside of player
Zarkonan_Zenheart
#174383967Friday, September 18, 2015 3:16 PM GMT

if it's being set inside player I assume it's local. Can't set any datastore locally
StayToasted
#174386620Friday, September 18, 2015 4:33 PM GMT

it stores, my problem is its taking the first value(coins) and turning any other value i set to coinsvalue, for example: Coins.Value = 99 XP.Value = 0 (i now save and exit) coins.Value = 99 xp.Value = 99 why is it doing that?
uglypoe
#174446626Saturday, September 19, 2015 12:32 PM GMT

Post the setasync lines here, and I could probably tell you.
StayToasted
#174843495Thursday, September 24, 2015 7:48 PM GMT

Sorry i forgot about this post, but i made it work, i just redid the whole datstore script and it wirks, thanks for trying to help me

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