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punchofdeath
#178529341Tuesday, November 24, 2015 11:54 PM GMT

The Roblox game engine probably couldn't even handle it...
glurbman
#178774878Saturday, November 28, 2015 7:49 PM GMT

then tehy should optimize it.
glurbman
#178959834Tuesday, December 01, 2015 5:37 PM GMT

bump until roblox listens!
MarioFalls
#179450045Friday, December 11, 2015 5:02 PM GMT

There Should Be A Update Like /e dance4 The Dance Should Be Whip/Nae Nae It Would Be AWESOME! (Please Reply)
MarioFalls
#180951485Sunday, January 03, 2016 1:02 AM GMT

Reflections Script is what i use
zakman97
#181428574Sunday, January 10, 2016 4:53 PM GMT

@Mario noone knows how to script? seriously unless ur like me... you would have no idea how to do it... this basically adds the ability to reflect light off buildings, basically would look like glares on games...
Cubbypower
#181622913Wednesday, January 13, 2016 9:21 PM GMT

Neva say neva~!
TeslaWarrior
#181623091Wednesday, January 13, 2016 9:24 PM GMT

Support!!! If roblox should listen to at least one suggestion, (which they don't) it should be something cool and useful like this.
Vincentl9
#181698189Friday, January 15, 2016 5:22 AM GMT

Support. But the problem is it will cause tons of lag
Harbynger
#181700084Friday, January 15, 2016 6:22 AM GMT

Impossible because ROBLOX uses a scanline renderer. Even if they wanted to, it would require them to create an overlay on top of the existing graphics engine just to detect the player model's pixels, then return those values onto a 2D surface. Or you would have to write thousands of lines of C code to do it scanline wise, in which I would have no idea how to do.
SteamVyrus
#181715910Friday, January 15, 2016 6:08 PM GMT

Yes!!!
glurbman
#181922350Monday, January 18, 2016 1:27 PM GMT

@harbynger the roblox water --->>>ALREADY<<<---- has refelections so why shouldnt they be able to put those reflections on to a default part ??? sure they would have to tweek many things until the new reflections reflect enough to look like a mirror ..but in my opinion it would be possible ^^ And to reduce lag they could lower reflection rendering range and lvl of reflection detail (how sharp or blurry /low res ) the reflection looks . AND EVEN if the end result is that you just see some colorful blurry or pixelated splotchs if ya distance between camera and reflective part is even only =0.01 studs ; THEN IT WOULD BE MUCH BETTER than the old reflectiions ! Gnarf
Harbynger
#181933584Monday, January 18, 2016 5:27 PM GMT

Well modifying that is possible. That shows they already somehow got it to work with a scanline renderer - the problem is that that is based on mapping a newly generated 2D image onto a 3D model - or at least a projected one based on voxels. They would have to adapt that into working onto a 2D model, but a better question is that if ROBLOX's crappy engine can actually handle it or not. It's limited to a tiny tiny tiny amount of system and visual RAM - simply storing the values it needs to draw a reflected image would take forever to work through.
Harbynger
#181934671Monday, January 18, 2016 5:43 PM GMT

"And to reduce lag they could lower reflection rendering range and lvl of reflection detail (how sharp or blurry /low res ) the reflection looks ." The client renders the image, not the server. That wouldn't cause lag at all, because we are able to assume the end user has the most powerful graphics card available and the target machine has the specs we want.
yeox769
#181934789Monday, January 18, 2016 5:45 PM GMT

Support. k
glurbman
#182007911Tuesday, January 19, 2016 8:35 PM GMT

""The client renders the image, not the server. That wouldn't cause lag at all, because we are able to assume the end user has the most powerful graphics card available and the target machine has the specs we want."" ?? ok ?whatever i meant that they wouldn't give us those reflections if possible or not cause they fear about millions of complaints about lag ..so they should give us at least crappy low end reflections cause thats better than absolutely nothing .
glurbman
#182117869Thursday, January 21, 2016 8:38 PM GMT

bump !
blockzbuilderz
#182118335Thursday, January 21, 2016 8:47 PM GMT

Hydrablox
#182120114Thursday, January 21, 2016 9:15 PM GMT

Maze with mirrors ayyy support
glurbman
#182405937Monday, January 25, 2016 11:03 PM GMT

bump
glurbman
#182577742Thursday, January 28, 2016 11:17 PM GMT

bump.......................................

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