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EllisLadon
#174700639Tuesday, September 22, 2015 3:56 PM GMT

I was wondering if anyone had any better ideas for blocking systems. Right now I'm using .HealthChanged to take the damage that would've been done and add back a third, but it's kind of bad and I would like to eventually move on from it. If anyone has any tips, could you post them?
EllisLadon
#174700714Tuesday, September 22, 2015 3:58 PM GMT

Or if you don't have any tips, just post what you would want as a blocking system.
Lightlimn
#174700917Tuesday, September 22, 2015 4:03 PM GMT

eh, blocking would be a nice idea if the client could get data from the server faster. basically, the network lag would probably ruin it. not too sure though, could be worth trying.
iondriver
#174702719Tuesday, September 22, 2015 4:53 PM GMT

What I would do is this. 1. When a player causes damage to another player a damage request is sent to the server. 2. I would have a bool in the players character. When the player is blocking, the bool is set to true. Otherwise, it stays false. The server grabs this information, and then calculates the proper amount of damage. 3. The server deals the damage.
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#174703328Tuesday, September 22, 2015 5:10 PM GMT

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