metroidsJoin Date: 2009-02-04 Post Count: 609 |
beat me to it immy
mv /home/siggy /dev/null |
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My friend, Ssj4thunderbroly, made an average of 110K+ R$ this year, and he's quickly gaining more every day, from a single game.
I know what he would get from DevEx, after paying the taxes, isn't a lot, but it's how he would of gotten this, and how easy it is;
All he did was take a good game he enjoyed that he found uncopylocked, edited it, and fixed it up a bit with a few friends. It was easy for him. Almost anyone can go ahead and do this.
He went in without a lot of scripting knowledge and still was able to do it.
A lot of people do this. A lot of people earn 100K R$ from doing something so easy.
Thousands of people do it.
What if all those thousands of people do DevEx, but...get more? Get as much as you're wanting them to get?
There's someone who got $100K from DevEx, that's a lot. What if, instead, he got as much as you're wanting him to get?
In the end, ROBLOX will be paying out a lot more money than they can handle.
If you want the same pay as someone who makes games on Steam, go do that. Clearly since you want the same payment, the skills should be around the same level. It shouldn't be too hard, right?
Oh, you can't...That's right...Because games that are on steam don't get enough sales if they're made poorly, unlike games on ROBLOX. You need to stay on ROBLOX because that's the only place you can get money from, because no matter how bad your games will be, you'll still get visits and fans. |
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BRIANO10Join Date: 2009-05-13 Post Count: 626 |
@metroids:
I never asked for an argument I only asked for on-topic arguments against this. So, if you want to continue bringing in off-topic things and making this become an unintelligent and childish argument over something neither of us even care about, then you should just leave for both of our sakes.
@godmartinmullen:
That would be a valid point if it was true. It's not. If ROBLOX decided to make the rate fair, they wouldn't be paying the extra money from their savings. They would still receive 50% of the net income and so they wouldn't be losing money unless they decided to start giving out free fist-sized diamonds to employees or something similarly obscene.
Also, that is not true. Games on ROBLOX are not guaranteed to be 'successful.' Even if a game gets temporarily famous, as most ROBLOX games are one hit wonders, there is no guarantee that the game will be profitable.
@people saying 'a crumb is better than nothing':
That is a terrible argument. Saying that something very small nothing is better than nothing is a trait of 'peasant mentality.' If you truly believe that this is a legitimate argument, then you also probably agree with things such as sweat shop labour
and obscene things such as 70% income tax for everyone.
"But wait Brian, I don't agree with those things!" Well, you're contradicting yourself. |
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" If ROBLOX decided to make the rate fair"
"Fair"
Are you saying that it's fair if you get the same sort of money as a person who creates games on steam for putting a few bricks together and then using free model scripts, when people who code games that go on steam do 20x more work than that?
" they wouldn't be paying the extra money from their savings."
Then where do they pull it from? Their magic purse that was given to them by a goblin who claimed to have stolen it from the fairy queen?
The money you get from DevEx comes from ROBLOX.
"They would still receive 50% of the net income and so they wouldn't be losing money unless they decided to start giving out free fist-sized diamonds to employees or something similarly obscene."
No, they would be losing money.
"Also, that is not true. Games on ROBLOX are not guaranteed to be 'successful.' "
Games don't need to be successful for a good shot at DevEx. A single server open a day with only a few people visiting and spending even 10 R$ on a few gamepasses or developer products will surely get someone to DevEx.
" then you also probably agree with things such as sweat shop labour
and obscene things such as 70% income tax for everyone.
"But wait Brian, I don't agree with those things!" Well, you're contradicting yourself."
Are you trying to compare sweat shop labour to you getting paid a decent amount to spend an hour a day making a game by putting bricks together?
You need to accept that ROBLOX is not a profession. Yes, some people have made $100K from it, big whoop, but it still remains a kid's game for kids to play and enjoy.
If you want a pay that you would normally find in a high-paid job, don't search ROBLOX for it.
If you really want a job by being on ROBLOX, go get a job working FOR ROBLOX. |
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rexnfxJoin Date: 2011-05-31 Post Count: 2857 |
LMAO ABOVE
ROBLOX is a game creation platform that combines social media and game development toghether to share your games you make on ROBLOX with a wider audience much faster then just making a game with unity and trying to advertise it, because you need to pay for servers and such and for a game publisher, etc. ROBLOX pays for everything, even if you don't build on ROBLOX and your place is a baseplate with nothing on it, ROBLOX runs a server for that place. You obviously are a idiot if you think it's a "kids game" stuff like Webkinz and Nickelodeon are kids websites. This is targeted towards young adult audience but there's people under 13 with popular games and adults can even use the website. Stop being negative and look at the positives instead of saying "never happening gtfo" because stuff will happen if you make it happen. |
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Roblox's primarily audience is children ages 7-12, hence why we get ads for things like crayola, disney shows and books for 5th graders.
Some helpful information: The Forums does not represent roblox, the forums are primarily 13+ players who hardly play any games on roblox or interact with other players
The idea behind roblox was to offer an easy platform for making games, which would attract users, who would generate profit. Its not for the players, roblox is a corporation, they are in it for profit and profit only.
sudo apt-get install a_life |
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"because you need to pay for servers and such and for a game publisher, etc. ROBLOX pays for everything, even if you don't build on ROBLOX and your place is a baseplate with nothing on it, ROBLOX runs a server for that place. "
Which is preicesly why paying YOU even more for this stuff is absurd!
"You obviously are a idiot if you think it's a "kids game" stuff like Webkinz and Nickelodeon are kids websites. "
ROBLOX's primary audience is kids, and therefore it is considered a "kid's game", no matter who plays it.
South Park is considered an "adult show", and is aimed at adults, but tons of teens and kids watch it. Does that suddenly mean things should change to benefit them?
" This is targeted towards young adult audience but there's people under 13 with popular games and adults can even use the website."
No it's not.
"Stop being negative and look at the positives instead of saying "never happening gtfo" because stuff will happen if you make it happen."
Demanding the same revenue as professional game developers who put their games on steam who independantly pay for everything related to it, even though you don't pay for anything other than $20 a month for the OBC, and just put a few bricks together is something that is not going to happen. |
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rexnfxJoin Date: 2011-05-31 Post Count: 2857 |
"Which is preicesly why paying YOU even more for this stuff is absurd!"
ROBLOX gave the feature to pay developers who are 15+ (mostly) teens who are making real life cash, Briano's forum is showing how much ROBUX we are actually getting for our games when it's not fair ROBLOX takes the fee they do, heck I'm glad they are giving free money, but you are a complete idiot.
"ROBLOX's primary audience is kids, and therefore it is considered a "kid's game", no matter who plays it.
South Park is considered an "adult show", and is aimed at adults, but tons of teens and kids watch it. Does that suddenly mean things should change to benefit them?"
ROBLOX's audience is TEENS. I am a 15 year old myself, so is everyone who uses ROBLOX that I have met IRL, young adults 19+ are even using the site, this isn't even a "game" like you claim it to be so, it's a game development engine. There is a HUGE DIFFERENCE if you can process that through your pea sized brain.
"No it's not."
Yes it is, now shutup and redo grade school.
"Demanding the same revenue as professional game developers who put their games on steam who independantly pay for everything related to it, even though you don't pay for anything other than $20 a month for the OBC, and just put a few bricks together is something that is not going to happen. "
Nobody puts 7 bricks together on a baseplate and get's 100K, it takes, hmm... I don't know... ALOT of effort! Since DevEx was released the quality of games has skyrocketed from copied games/misleading thumbnails to actual REAl games that you could find on Steam or being published by EA or something, take Phantom Forces for example, EA could ask those dev's to work for them and they could be working on the next Battlefield game, the skills here translate over to actual game development, not some stupid free webgame creator using Unity browser plugin. We should be able to get more robux for putting effort into our games without ROBOLOX changing the DevEx rates, even if they give this feature to real Game Developers on ROBLOX (like RBXDev or DevEx invites) that would be fine. You are a big idiot who obviously has no knowledge of ROBLOX and you have got no idea what the heck you are talking about. You should pack your bags and leave this subforum if your itty bitty brain smaller then a fig newton cannot process this information.
End of discussion. |
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quinn1337Join Date: 2012-08-12 Post Count: 1902 |
I feel it is being ATTACKED by adblock plus. I support. |
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OneShot17Join Date: 2014-04-06 Post Count: 809 |
My personal view is that ROBLOX is making all their money from other people's creations. Yes, it's legal thanks to their terms of service, which explicitly state that anything uploaded to ROBLOX becomes ROBLOX's intellectual property. While this is a pretty shady business arrangement, it's perfectly legal and complaining about it won't do anything.
However, I do agree that developers who create games that earn a lot of money should get a good chunk of that money. Lets be honest, ROBLOX doesn't need to really have much money in the bank at any one time. They only need enough to get them through brief periods of lower income. This is because they don't really do many things that cost additional money from what their current monthly expenses cost them. With this in mind, I think ROBLOX has too much money. Honestly, they are making far more than they actually need, and being very stingy with it. I think they need to compensate the people who made them their money.
With this in mind, DevEx is a far too low payout ratio. I think the comparison to Steam is a good one, if somewhat flawed. ROBLOX is managing the servers developers use to host their games, right? Therefore, what they can do is take all the money that the game gets (minus the 30% ROBUX tax), subtract the costs of maintaining the servers used by that game, and give the dev the rest. The 30% marketplace tax gives them plenty of money to pay programmers and other people, and then developers are getting all their money but paying for their own servers indirectly. This would make it quite analogous to Steam. While ROBLOX started out as a MMOG, it has really become a game network (locked to a single crappy engine, though) rather than a single game.
All in all, I support this idea fully. While I cannot as of now take advantage of this, I plan on it once I get my game finished and making money. |
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"ROBLOX gave the feature to pay developers who are 15+ (mostly) teens who are making real life cash, Briano's forum is showing how much ROBUX we are actually getting for our games when it's not fair ROBLOX takes the fee they do, heck I'm glad they are giving free money, but you are a complete idiot."
No, the system is for 13+ ROBLOX users. Don't try to lie, even though this is clearly stated on the DevEx page.
ROBLOX is NOT a job; Most front-page developers put no effort whatsoever in to their games, so giving them the same fees as steam developers is absolutely stupid.
"ROBLOX's audience is TEENS. "
Their primary audience are KIDS.
" I am a 15 year old myself, so is everyone who uses ROBLOX that I have met IRL, young adults 19+ are even using the site"
That's because you, as a 15 year old, would ignore the people who are children. If you go in to the server, most people there are going to be 12-.
"this isn't even a "game" like you claim it to be so, it's a game development engine. There is a HUGE DIFFERENCE if you can process that through your pea sized brain."
...For KIDS. It's an easy to use system, with a scripting language that takes very little time to learn.
Are you saying that 10 year olds are doing the same sort of work that deserves $100K a year? Of course you are! 'Cause you're being a complete and utter moron.
"Yes it is, now shutup and redo grade school."
I would, but I wouldn't want to meet you there. You'd dumb me down a bit more.
"Nobody puts 7 bricks together on a baseplate and get's 100K, it takes, hmm... I don't know... ALOT of effort!"
No it doesn't. Most front-page games took only a few days to make, and a lot of them are filled with free models.
It's rare to find a good gem of a game that gets a lot of visits.
The front page is filled with tycoons which are just copies and pastes of the same model, boys and girls hangouts which are just free models, and murder clone games that use maps that the creator bought from other people!
The very few that took actual effort, I can guarantee that someone who professionaly makes games puts 20x more effort in to their game, and it is a LOT harder.
It is INSULTING to them that you're demanding that crap game creators such as BRIANO10 should get the same sort of revenue as them!
"Since DevEx was released the quality of games has skyrocketed from copied games/misleading thumbnails to actual REAl games that you could find on Steam or being published by EA or something, take Phantom Forces for example, EA could ask those dev's to work for them and they could be working on the next Battlefield game"
That isn't because of DevEx. That could easily of happened without it. A little bit more money in someone's account doesn't change whether or not a company wants them, for godsake. That is completely idiotic to even presume.
"he skills here translate over to actual game development, not some stupid free webgame creator using Unity browser plugin. "
Yes, but they still need to learn a lot more skills to go on and do that.
It's like saying, "McDOnalds workers should be paid the same as 5-star chefs because their skills will translate over to their future careers".
ROBLOX is an early stage, a fun and voluntary stage. Not a job.
"We should be able to get more robux for putting effort into our games without ROBOLOX changing the DevEx rates,"
No, we shouldn't. ROBLOX is not a job. If you want a job developing games, go and work for a professional game creation company.
"You are a big idiot who obviously has no knowledge of ROBLOX and you have got no idea what the heck you are talking about. You should pack your bags and leave this subforum if your itty bitty brain smaller then a fig newton cannot process this information."
No. This is an absurd and ridiculous thing to even *demand* (Yes, you're demanding this) from a kid's website. Again, if you want a job developing games, GO AND WORK FOR A GAME DEVELOPING COMPANY.
Why aren't you, or the people you are speaking for? Is it because they don't want to put in the effort that they claim to already put in? Or is it because it's much harder than stacking bricks and using free model scripts?
I mean, if it's the same sort of effort, it shouldn't be too hard to switch over, should it? Especially if these skills translate over, as you said. |
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rexnfxJoin Date: 2011-05-31 Post Count: 2857 |
Please tell me more about myself since you claim to be a expert.
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OneShot17Join Date: 2014-04-06 Post Count: 809 |
I find this very offensive that you say no games take effort to make on ROBLOX. I can tell you that the game I am working on is requiring a TON of effort. No free models. I expect it to earn a lot of money for me. The reason it's hard is because it's almost all scripts and no building, and scripting advanced things is difficult.
Just because Lua is easy to learn doesn't make programming any easier. If anything, it's harder, since the language is so simple. It would take a lot more effort to implement a merge sort in Lua than in something like Java. |
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OneShot17Join Date: 2014-04-06 Post Count: 809 |
Also, feel like I should point this out again, ROBLOX's business model is really shady. They make money from other's creations. Eventually, I expect the law to be modified to make this illegal (even if it's in the TOS, which it is) and ROBLOX will be legally obligated to pay everybody who makes them money. This is just a prevention of an eventual lawsuit and I'm surprised that ROBLOX doesn't see that. |
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"Please tell me more about myself since you claim to be a expert."
Love how you haven't even attemted to argue against it.
@Onehost,
"I find this very offensive that you say no games take effort to make on ROBLOX."
Please re-read my statement.
"I can tell you that the game I am working on is requiring a TON of effort. No free models. I expect it to earn a lot of money for me. The reason it's hard is because it's almost all scripts and no building, and scripting advanced things is difficult."
Yes, you may be making a game that is worth people's time, but the majority of games on ROBLOX are not.
http://www.roblox.com/games/175139256/EMOTES-Boys-And-Girls-Hangout
http://www.roblox.com/games/162344480/Robloxs-Top-Model
Two "great" examples of games on the front page. Are you saying that we should give these people the same sort of revenue as a professional game creator, when all these people did was spend an hour of their time making a boring game?
"Just because Lua is easy to learn doesn't make programming any easier. If anything, it's harder, since the language is so simple. It would take a lot more effort to implement a merge sort in Lua than in something like Java."
And just because of that doesn't mean you should get paid for being on a children's website and making games that are free to play, where you don't pay any contribution towards it.
ROBLOX pays for just about everything on your game, and here you are demanding more.
Greed at its finest!
"Also, feel like I should point this out again, ROBLOX's business model is really shady. They make money from other's creations."
ROBLOX has stated that any item uploaded to the ROBLOX site belongs to ROBLOX.
If you are using an engine created using ROBLOX, uploading things to their site and having them spend money to create the web-pages and servers, and paying for just about everything else, then I'd say it's rather fair that they make money from it.
If you're not happy with that, go create your own game with a different engine, and upload it to your own site.
"Eventually, I expect the law to be modified to make this illegal (even if it's in the TOS, which it is) and ROBLOX will be legally obligated to pay everybody who makes them money. This is just a prevention of an eventual lawsuit and I'm surprised that ROBLOX doesn't see that."
Oh my god, this is hilarious. I'm sure the ROBLOX staff are laughing at your ignorance. |
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rexnfxJoin Date: 2011-05-31 Post Count: 2857 |
There's no point in arguing with a idiot who doesn't know what he's talking about, whatever I say goes out your ears.
End of discussion. |
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OneShot17Join Date: 2014-04-06 Post Count: 809 |
Let me make a comparison for you, even though I know arguing with a flaming troll gets nowhere. Apple makes a lot of money off of the iOS App Store. They take a 35% cut of all your profits. They create the engine, they handle the payments, they do everything you are describing that ROBLOX does except manage the servers. As for that, look at my first post on this thread.† At any rate, this shows that another company offering a virtually identical service—storing, handling payments, and creating a game engine—that ROBLOX offers that pays 65% of the profits to the developers.
Some of these games are crap but made a ton of money (think Flappy Bird), and some are very good but nobody sees them. The same phenomenon happens here on ROBLOX. What you are missing is this key fact: Something is worth what people are willing to pay for it. People are willing to pay a lot of money for the sh*tty games on the front page, so those items are worth a lot. So they took a day to make. Any experienced programmer could make Flappy Bird in a few hours. Those crappy front-page games took little time. So did Flappy Bird. People are willing to play both of them. People pay money, the developer benefits. It's really not the quality that matters, it's whether or not you can get people to play. No game gets on the front page without thousands of tickets spent on advertising, and that's what earns them the money. Not the game, the advertising (and clickbait is no good here because even though it may give high CTR's it doesn't encourage people to play), earns the money.
"ROBLOX has stated that any item uploaded to the ROBLOX site belongs to ROBLOX."
I mentioned that already in my first post. I recognize that, and I'm fine with it. I just think they should pay us for making them money. Is that really such a bad thing?
Also, I do really have to ask, what is your thing against this. You've made the arguments that ROBLOX might make, but you have made it pretty clear you don't work for ROBLOX so what's the point? If you have some sort of religious view against this sort of thing or something, that's cool. I'm just curious why you care so much. This would only benefit the community.
Also, please read my first post on this thread, as it clearly explains my view on the whole issue.
†As I was about to post this response, it came to my attention that you may be too dumb to know how to read previous posts. Here's what it said, more or less: ROBLOX should take their 30% cut of ROBUX (maybe raised a bit for DevEx) and take any costs of running the servers for your game, then give you the rest through DevEx. They're still making money (quite a bit of money I might add) and not losing any. And if you aren't making enough to cover your own server costs, you don't get anything. You're already paying them a lot for OBC anyways so they get enough money to cover the remaining costs. |
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"There's no point in arguing with a idiot who doesn't know what he's talking about, whatever I say goes out your ears.
End of discussion."
You stopped saying things after you lost the argument, so...
@OneShot,
"Let me make a comparison for you, even though I know arguing with a flaming troll gets nowhere."
Oh no, I'm saying a ROBLOX user doesn't deserve the same revenue as a fulltime game developer who does it as a job and has went through years of effort to make their games...I'm such a troll.
"Apple makes a lot of money off of the iOS App Store. They take a 35% cut of all your profits. They create the engine, they handle the payments, they do everything you are describing that ROBLOX does except manage the servers"
Apple is billions of dollars richer than ROBLOX, and can perhaps actually afford to pay that much. Not much of a comparison. Another big thing is that servers cost a lot of money, something ROBLOX needs to pay.
"As for that, look at my first post on this thread.† At any rate, this shows that another company offering a virtually identical service—storing, handling payments, and creating a game engine—that ROBLOX offers that pays 65% of the profits to the developers."
They are nowhere near identical. Hosting a server, for ROBLOX, is one of the biggest aspects of it.
Apple and ROBLOX have compeltely different priorities, and Apple is far richer than ROBLOX, yet here you are trying to compare them.
So what you're trying to say is,
"Apple IOS Application Developers get paid more than us, so we want paid more!!!!!"
Almost as bad as the steam argument.
"Some of these games are crap but made a ton of money (think Flappy Bird), and some are very good but nobody sees them. The same phenomenon happens here on ROBLOX. What you are missing is this key fact: Something is worth what people are willing to pay for it. People are willing to pay a lot of money for the sh*tty games on the front page, so those items are worth a lot. "
I think you're missing something quite big; Apps that the developers get revenue from are paid for. ROBLOX games are not. R$ doesn't count, because that stuff can literally be generated in a few lines of code and it can be achieved in free ways.
The majority of ROBLOX's community are NBCs, who don't have a lot of R$. The most they can do is visit a game and maybe buy a 100 Ticket gamepass, or a set of clothes.
The amount of virtual currency these NBCs bring in completely bashes out the amount of virtual currency the paid users bring in; Meaning ROBLOX still loses real life money, because they are not paying more to people who aren't bringing in more.
IOS apps bring in more than Apple pays out. ROBLOX's DevEx barely does.
"People pay money, the developer benefits. "
Only on IOS apps.
"No game gets on the front page without thousands of tickets spent on advertising"
Perhaps, but this is tickets. That thing that is earned back in literally just one day of being on the front page.
The developer pays money, and gets more back.
If ROBLOX pays even more money to developers, they won't be getting enough back, as I've explained.
"I mentioned that already in my first post. I recognize that, and I'm fine with it. I just think they should pay us for making them money. Is that really such a bad thing?"
You're not fine with it. You said a law should be put in place for this to happen.
Walmart's customers are the ones who make them money, but does Walmart pay their customers? Nahh...Because it'd make them lose money.
If this happened, anyone with a game that even has players would need to get paid a considerable amount because, well...? Even a small one-server game is keeping at least SOMEONE playing, and thus earning ROBLOX money.
ROBLOX would not be able to handle that.
"Also, I do really have to ask, what is your thing against this. You've made the arguments that ROBLOX might make, but you have made it pretty clear you don't work for ROBLOX so what's the point?"
So because I don't work for ROBLOX, I'm not allowed to defend them? Okay.
I'm simply explaining why you're just being greedy and demanding more money than you're already getting, even though it's a perfect amount for what you do, and how ROBLOX works.
"This would only benefit the community."
That's another thing I'm against; It won't benefit the community.
ROBLOX cannot afford to pay you even more, nor can they afford to pay anyone who brings in any sort of money whatsoever.
ROBLOX will collapse.
They can barely afford it as it is.
"ROBLOX should take their 30% cut of ROBUX (maybe raised a bit for DevEx) and take any costs of running the servers for your game, then give you the rest through DevEx. They're still making money (quite a bit of money I might add) and not losing any"
So what you're demanding is that because they have leftover money, which would normally go towards staff wages, bills, charities, or even emergency savings, they should just give you it?
If you want paid for being on ROBLOX, go work for ROBLOX professionally.
"And if you aren't making enough to cover your own server costs, you don't get anything. You're already paying them a lot for OBC anyways so they get enough money to cover the remaining costs."
Can I just ask how Tix and R$ will pay for server costs? R$ or Tix doesn't really translate to any real money unless it's given to you with DevEx, and even that is taken from a small saving that is used for that specifically.
"You're already paying them a lot for OBC anyways so they get enough money to cover the remaining costs."
It's about $20 for a month of OBC. A good game developer who'll "cover their own server costs" will be earning far more than 100K R$ a month.
100K R$ will get you $250.
No profit or benefits here.
The ONLY people who'll be benefitif from this are greedy ROBLOXians, such as yourself, who just want a job doing virtually nothing. |
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Jesus christ can you guys shut the hell up with these giant walls of text.
#code sudo apt-get install a_life Tx11,520 |
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BRIANO10Join Date: 2009-05-13 Post Count: 626 |
Godmartinmullen if you honestly think that I use free models, and that I put no effort into my games, then you do not use your brain fully.
Whether or not my games are good/fun is based on opinion of course. But, whether or not they're not FMed and have been made with effort is obviously a yes.
Yet again, your argument is invalid. Even if my games had 'no effort,' or if any game did, why would it matter? The thing is that these 'no effort' games make a COLOSSAL amount of money.
Young man, in the real world, you are not paid based on how hard you work but instead based on how much money you make for yourself/the company you work for.
If you truly think that people should be based on how hard they work then you seriously have no idea what you are talking about. With your flawed logic, people working in sweat shops should be making $200,000+ a year, not Actuaries for insurance companies (who 'just' have to do mathematics).
P.S:
Nice job being childish and calling myself and rexnfx idiotic things just because you can't prove us wrong and because you cannot give a proper argument. |
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BRIANO10Join Date: 2009-05-13 Post Count: 626 |
One thing that you can not seem to understand is that ROBLOX is making 65-80% net income from hundreds of games, not just my games, and that they also make huge sums of money from other things such as BC TBC & OBC as well as sponsoring/endorsement.
You do realise that there are plenty of games making $1,000,000+ net for ROBLOX annually, and dozens of others making $200,000+ , and that $1,000,000 alone could cover a colossal amount of ROBLOX's expenses?
Please, take the time to read the things that I have said and that the others have said with an OPEN mind.
There is nothing shameful about changing your opinion if facts should prove otherwise. |
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"Godmartinmullen if you honestly think that I use free models, and that I put no effort into my games, then you do not use your brain fully."
Of course not. I wouldn't want to waste much energy thinking about your games, that you, for some reason, think are worth a full pay.
"Yet again, your argument is invalid. Even if my games had 'no effort,' or if any game did, why would it matter? The thing is that these 'no effort' games make a COLOSSAL amount of money. "
No, they don't. They do not make a lot of money whatsoever.
The games on ROBLOX bring in no money towards ROBLOX themselves. ROBLOX gets their money from BC and R$ purchases, along with sponsors and advertisements.
Yes, your games get you Tix and R$...But that is nothing! That does not translate to real money, and ROBLOX cannot use that to pay their costs.
"Young man, in the real world, you are not paid based on how hard you work but instead based on how much money you make for yourself/the company you work for."
Ah, then aren't we glad that you don't fall under either category?
"If you truly think that people should be based on how hard they work then you seriously have no idea what you are talking about."
For an average worker, it's about effort. Yep, just about that. I mean, you can't bring a lot of money in for your company without it, can you?
Infact, an average worker isn't even there to bring money in for the company; They're there to keep things flowing, and the more effort they put in to doing that, the higher their pay tends to be.
"With your flawed logic, people working in sweat shops should be making $200,000+ a year, not Actuaries for insurance companies (who 'just' have to do mathematics)."
Yes, let's compare this to sweat shops.
Because that's what ROBLOX is, eh? A big sweat shop!
I mean, sweat shops don't force children to work for slave-like wages, sometimes no wages whatsoever. They certainly all have a choice! (Sarcasm, in-case you didn't catch that).
And the "average worker" is totally an Acturary for an insurance company.
"Nice job being childish and calling myself and rexnfx idiotic things just because you can't prove us wrong and because you cannot give a proper argument."
*Reading through argument*
Most of the "idiotic things" that have been said are people on your side...I mean, rexnfx's lovely little post included an insult at every paragraph.
Strange, isn't it?
"One thing that you can not seem to understand is that ROBLOX is making 65-80% net income from hundreds of games, not just my games,"
And where does that come from? Games only give Tix and R$ to the developer of it, nothing else.
ROBLOX earns pretty much ALL of their money from BC and R$ sales, and advertisements and sponsors.
"You do realise that there are plenty of games making $1,000,000+ net for ROBLOX annually, and dozens of others making $200,000+ , and that $1,000,000 alone could cover a colossal amount of ROBLOX's expenses?"
Can I ask where this is pulled from? Where does all of this money generate? Clearly you're not putting the BC and R$ sales, and everything else together with this (Because you said them in completely different paragraphs), so don't try and bring them in to it because you realized your mistake.
"Please, take the time to read the things that I have said and that the others have said with an OPEN mind.
There is nothing shameful about changing your opinion if facts should prove otherwise."
I have been reading this with an open mind, and taking in what people are saying; You haven't, unless getting your fanboys to insult people counts.
Your idea is horrible, and I have provided a huge argument, if you were to take the time to read (Which I know you won't because you're too stubborn to do so). |
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i was going to post something meaningful, but i dont want a wall of text as a response.
God = a nub who cant accept other peoples point of view
Brian = simply put, greedy and trying to cover it up with "but it benefits everyone"
Brians game = ideas that were new in 2011, but it is in no way free modeled, alot of effort has gone into the game
these walls of text = really danm annoying
#code sudo apt-get install a_life Tx11,520 |
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puabJoin Date: 2015-04-03 Post Count: 11866 |
ROBLOX Forum » ROBLOX » Suggestions & Ideas
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【$1,000,000 =78.5%~ for Roblox】 Change $ rate for DevEx
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BRIANO10 is online. BRIANO10
Joined: 13 May 2009
Total Posts: 514
The Real U.S.S.F
09-22-2015 02:05 PM
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【A note】:
Please note that I am not one of those people who just bash on the ROBLOX team all day and never see the good things the developers do, such as making it so games can actually earn money. I am just trying to improve it even further by giving constructive criticism.
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【Summary】:
Developers only make 21.5%~ of the money their games make, which is unfair.
Steam fees come to give the game developers there about 60-70% of what their game earns.
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【Other notes】:
-ROBLOX needs to pay all of its employees
-ROBLOX needs to cover expenses
-ROBLOX offers a large playbase for game developers
However, I still don't think that this should justify the lowly 21.5% to 34.6%.
Steam fees come to give the game developers about 60-70% of what their game earns.
-Some of my numbers might be off but they should be very accurate.
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【Explained in detail.】:
At the moment, a non BC player needs $5 to get R$400.
For R$400, a developer pays 30% tax and so gets R$280.
R$280 = $0.70 for the developer.
(R$1000 = $2.50 in DevEx)
So, for every $5 roblox gets, developers get 70c~. That means a terrible 14%.
Now, obviously roblox pays for some tax so they don't get the full $5, and instead probably around $3.25 (35% corporation tax and other fees.)
Also, the rate for buying Robux is slightly better for BC members. So the best case scenario, which only applies for OBC purchases (which ROBLOX already makes a bunch of money from due to OBC prices) would be 34.6%~. Also, most users don't have OBC.
That would mean that Developers get a mere 21.5% of the money. In other similar places where game developers pay fees, such as Steam, the ratio would be reversed. This is because a developer relies on a single game for income, while ROBLOX relies on the website's hundreds.
A 50% should be considered the minimum for developers. It truly isn't fair that if a developer's game makes $1 million, the developer only gets $215,000~ of the profit.
Yes, games actually do make this amount. Multiple games do, such as Work at a Pizza Place which makes around $250,000-$380,000 for the owner, which would be $1,162,790 to $1,767,441 before its split between the developer and ROBLOX.
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Support this suggestion to increase the rate? Please leave a comment below saying that you do.
Do you not support it? Please leave a comment on why.
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OptimizedPrime is not online. OptimizedPrime
Joined: 10 Mar 2010
Total Posts: 10859
09-22-2015 02:10 PM
one hundred.....
MILLION DOLLARS
rexnfx is not online. rexnfx
Joined: 31 May 2011
Total Posts: 1950
09-22-2015 02:15 PM
It costs 400,000 dollars to fire up the roblox servers, for twelve seconds...
xlaser23 is online. xlaser23
Joined: 10 Dec 2011
Total Posts: 8636
RT's Generic Clan
09-22-2015 02:18 PM
Get
out
http://www.roblox.com/xla-item?id=290739801http://www.roblox.com/aser-item?id=290739819http://www.roblox.com/23-item?id=290739831 R$568 Tx1,783
BRIANO10 is online. BRIANO10
Joined: 13 May 2009
Total Posts: 514
The Real U.S.S.F
09-22-2015 02:27 PM
xlaser
http://www.roblox.com/Forum-Weapon-item?id=168017480
gg
patrick18251 is not online. patrick18251
Joined: 14 Jul 2009
Total Posts: 130
ROBLOX Fame
09-22-2015 02:45 PM
Requesting Thread Deletion
Reason- Thread Spam
patrick18251 is not online. patrick18251
Joined: 14 Jul 2009
Total Posts: 130
ROBLOX Fame
09-22-2015 02:50 PM
^
Vetoed
OptimizedPrime is not online. OptimizedPrime
Joined: 10 Mar 2010
Total Posts: 10859
09-22-2015 02:52 PM
^ voted
BRIANO10 is online. BRIANO10
Joined: 13 May 2009
Total Posts: 514
The Real U.S.S.F
09-22-2015 03:12 PM
The other "spam" threads have no more than 25 views and were dead until you decided to comment on them.
"(very sorry if this seems like spam, in an hour or so this particular thread will be dead anyway)"
Stop commenting on it because it was dead until your comment temporarily revived it.
tingiman is not online. tingiman
Joined: 07 Feb 2013
Total Posts: 198
★☆★THE R…
09-22-2015 03:15 PM
What does this stuff mean? I CAN'T HANDLE THIS SMARTNESS!!!!! *brain explodes*
xlaser23 is online. xlaser23
Joined: 10 Dec 2011
Total Posts: 8636
RT's Generic Clan
09-22-2015 03:23 PM
>500 posts
get out newbag
http://www.roblox.com/xla-item?id=290739801http://www.roblox.com/aser-item?id=290739819http://www.roblox.com/23-item?id=290739831 R$568 Tx1,790
BRIANO10 is online. BRIANO10
Joined: 13 May 2009
Total Posts: 514
The Real U.S.S.F
09-22-2015 03:39 PM
m8 why do u h8? just db8
SpicyBuilderclub is not online. SpicyBuilderclub
Joined: 10 Feb 2011
Total Posts: 3754
Apocalypse R…
09-22-2015 04:22 PM
Very well explained suggestion, however there are some issues we have to look closer at.
Steam is a Internet-based digital distribution platform that was created and still supported by Valve Corporation, a very big company with their own active economy and famous Gaming Products (Counter-Strike, Dota 2, Day of Defeat series, Half-Life, Left 4 Dead, Portal and Team Fortress 1 and 2). And let's not forget to mention that Valve was made by former Microsoft employees in 1996, so they had a LOT of creativity to imagine, create and offer to the world, which was a HUGE success in just a decade.
While Roblox is a MMOG (massively multiplayer online game), it is not funded by any other companies or other big corporation ever since they've launched their official release. The only way they are making profit is with advertisements going through their site (For Non-premium users only) and the purchases for virtual currency made their members in the site. That's it.
Correct me if I'm wrong, but I remember watching one of Roblox's official livestream and they've said they've paid above 3 MILLION dollars for the DevEx feature, and that announcement was made a YEAR ago (While DevEx was less than a year old). And that money didn't came from anyone else, but the economy of Roblox alone.
Now let's take it a little deeper;
On Steam, you have to pay games if you want to play them, which is their main income (While a larger part of that money goes to the creators of that game). But yes, there are "Free to play" games, but these aren't all runned by Steam. Some games are from other companies outside of Valve and have their own server for their free game. (For example: Nexon with their game "Combat Arms", you can find it on Steam for free, but it's maintained by Nexon only, not Steam/Valve)
Now on Roblox, it's a mass Free-To-Play game. You don't need to pay to play every single game on Roblox, and most of the Paid Access games are easy to afford, and you can even make games that could give you a lot of profit without having BC if you're extremely lucky.
Now with the DevEx feature, technically it's still a new and still skyrocketing expense feature. We shouldn't make guessed predictions when in reality we have absolutely no idea how Roblox's economy is 100% working. And at it's current level, the DevEx feature is already at a high income for those who use it, so forcefully lowering the taxes isn't a good idea, yet.
Finally, my last question is, which other MMOG sites have you seen that have a Developer Exchange feature? There are many other sites out there on the internet with people who sacrifice a LOT of time on other types of creativity but don't get any real money out of it.
What I'm saying is this, while DevEx still exists, we should enjoy what it has to offer right now while we still have the opportunity to use it. You never know if Roblox could decide to backfire this feature without a warning.
If there is any explanation or spot anything that is misguided, let me know if I need to correct something. I'm not always an english wikipedia while writing long walls of text, but I hope you understand what I mean.
VermeiI is not online. VermeiI
Joined: 04 Jan 2014
Total Posts: 191
A Place To Type R…
09-22-2015 04:58 PM
Interesting debate. Please do continue it, I'm not sure if I support this idea or not yet.
BRIANO10 is online. BRIANO10
Joined: 13 May 2009
Total Posts: 514
The Real U.S.S.F
09-22-2015 06:50 PM
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metroidsJoin Date: 2009-02-04 Post Count: 609 |
even rhyles doesn't get 70% of his income and he's not complaining about it,is he?
mv /home/siggy /dev/null |
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